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OgreColourFaderAffectorFactory.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreColourFaderAffectorFactory.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __ColourFaderAffectorFactory_H__ #define __ColourFaderAffectorFactory_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreParticleAffectorFactory.h" #include "OgreColourFaderAffector.h" namespace Ogre { /** Factory class for ColourFaderAffector. */ class _OgreParticleFXExport ColourFaderAffectorFactory : public ParticleAffectorFactory { /** See ParticleAffectorFactory */ String getName() const { return "ColourFader"; } /** See ParticleAffectorFactory */ ParticleAffector* createAffector(ParticleSystem* psys) { ParticleAffector* p = new ColourFaderAffector(psys); mAffectors.push_back(p); return p; } }; } #endif
OgreColourFaderAffectorFactory.h
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