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OgreColourImageAffector.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreColourImageAffector.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __ColourImageAffector_H__ #define __ColourImageAffector_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreParticleAffector.h" #include "OgreStringInterface.h" #include "OgreColourValue.h" #include "OgreImage.h" namespace Ogre { class _OgreParticleFXExport ColourImageAffector : public ParticleAffector { public: /** Command object for red adjust (see ParamCommand).*/ class CmdImageAdjust : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Default constructor. */ ColourImageAffector(ParticleSystem* psys); /** See ParticleAffector. */ void _initParticle(Particle* pParticle); /** See ParticleAffector. */ void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); void setImageAdjust(String name); String getImageAdjust(void) const; static CmdImageAdjust msImageCmd; protected: Image mColourImage; bool mColourImageLoaded; String mColourImageName; /** Internal method to load the image */ void _loadImage(void); }; } #endif
OgreColourImageAffector.h
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