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OgreOctreeCamera.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreOctreeCamera.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ /*************************************************************************** octreecamera.h - description ------------------- begin : Fri Sep 27 2002 copyright : (C) 2002 by Jon Anderson email : janders@users.sf.net Enhancements 2003 - 2004 (C) The OGRE Team ***************************************************************************/ #ifndef OCTREECAMERA_H #define OCTREECAMERA_H #include
#include
#include
#include "OgreTerrainPrerequisites.h" /** *@author Jon Anderson */ namespace Ogre { class Octree; /** Specialized viewpoint from which an Octree can be rendered. @remarks This class contains several specializations of the Ogre::Camera class. It implements the getRenderOperation method in order to return displayable geometry for debugging purposes. It also implements a visibility function that is more granular than the default. */ class _OgreOctreePluginExport OctreeCamera : public Camera { public: /** Visibility types */ enum Visibility { NONE, PARTIAL, FULL }; /* Standard constructor */ OctreeCamera( const String& name, SceneManager* sm ); /* Standard destructor */ ~OctreeCamera(); /** Returns the visiblity of the box */ OctreeCamera::Visibility getVisibility( const AxisAlignedBox &bound ); }; } #endif
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