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OgreConfigDialogImp.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\WIN32\OgreConfigDialogImp.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Win32ConfigDialog_H__ #define __Win32ConfigDialog_H__ #include "OgrePrerequisites.h" #define WIN32_LEAN_AND_MEAN #include "windows.h" //Get around Windows hackery #ifdef max # undef max #endif #ifdef min # undef min #endif namespace Ogre { /** Defines the behaviour of an automatic renderer configuration dialog. @remarks OGRE comes with it's own renderer configuration dialog, which applications can use to easily allow the user to configure the settings appropriate to their machine. This class defines the interface to this standard dialog. Because dialogs are inherently tied to a particular platform's windowing system, there will be a different subclass for each platform. @author Steven J. Streeting */ class _OgreExport ConfigDialog { public: ConfigDialog(); ~ConfigDialog(); /** Displays the dialog. @remarks This method displays the dialog and from then on the dialog interacts with the user independently. The dialog will be calling the relevant OGRE rendering systems to query them for options and to set the options the user selects. The method returns when the user closes the dialog. @returns If the user accepted the dialog,
true
is returned. @par If the user cancelled the dialog (indicating the application should probably terminate),
false
is returned. @see RenderSystem */ bool display(); protected: /** Callback to process window events */ #if OGRE_ARCHITECTURE_64 == OGRE_ARCH_TYPE static INT_PTR CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam); #else static BOOL CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam); #endif RenderSystem* mSelectedRenderSystem; HINSTANCE mHInstance; // HInstance of application, for dialog }; } #endif
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