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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\archive\detail\common_iarchive.hpp
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#ifndef BOOST_ARCHIVE_DETAIL_COMMON_IARCHIVE_HPP #define BOOST_ARCHIVE_DETAIL_COMMON_IARCHIVE_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // common_iarchive.hpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
#include
#include
#include
namespace boost { namespace archive { namespace detail { // note: referred to as Curiously Recurring Template Patter (CRTP) template
class common_iarchive : public basic_iarchive, public interface_iarchive
{ friend class interface_iarchive
; private: virtual void vload(version_type & t){ * this->This() >> t; } virtual void vload(object_id_type & t){ * this->This() >> t; } virtual void vload(class_id_type & t){ * this->This() >> t; } virtual void vload(class_id_optional_type & t){ * this->This() >> t; } virtual void vload(tracking_type & t){ * this->This() >> t; } virtual void vload(class_name_type &s){ * this->This() >> s; } protected: // default processing - invoke serialization library template
void load_override(T & t, BOOST_PFTO int){ archive::load(* this->This(), t); } // default implementations of functions which emit start/end tags for // archive types that require them. void load_start(const char *name){} void load_end(const char *name){} // default archive initialization common_iarchive(unsigned int flags = 0) : basic_iarchive(flags), interface_iarchive
() {} }; } // namespace detail } // namespace archive } // namespace boost #endif // BOOST_ARCHIVE_DETAIL_COMMON_IARCHIVE_HPP
common_iarchive.hpp
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