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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\archive\detail\register_archive.hpp
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// Copyright David Abrahams 2006. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_ARCHIVE_DETAIL_REGISTER_ARCHIVE_DWA2006521_HPP # define BOOST_ARCHIVE_DETAIL_REGISTER_ARCHIVE_DWA2006521_HPP # include
namespace boost { namespace archive { namespace detail { template
struct ptr_serialization_support; // We could've just used ptr_serialization_support, above, but using // it with only a forward declaration causes vc6/7 to complain about a // missing instantiate member, even if it has one. This is just a // friendly layer of indirection. template
struct _ptr_serialization_support : ptr_serialization_support
{ typedef int type; }; // This function gets called, but its only purpose is to participate // in overload resolution with the functions declared by // BOOST_SERIALIZATION_REGISTER_ARCHIVE, below. template
void instantiate_ptr_serialization(Serializable*, int) {} // The function declaration generated by this macro never actually // gets called, but its return type gets instantiated, and that's // enough to cause registration of serialization functions between // Archive and any exported Serializable type. See also: // boost/serialization/export.hpp # define BOOST_SERIALIZATION_REGISTER_ARCHIVE(Archive) \ namespace boost { namespace archive { namespace detail { \ \ template
\ typename _ptr_serialization_support
::type \ instantiate_ptr_serialization( Serializable*, Archive* ); \ \ }}} }}} // namespace boost::archive::detail #endif // BOOST_ARCHIVE_DETAIL_INSTANTIATE_SERIALIZE_DWA2006521_HPP
register_archive.hpp
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