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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\archive\iterators\xml_escape.hpp
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#ifndef BOOST_ARCHIVE_ITERATORS_XML_ESCAPE_HPP #define BOOST_ARCHIVE_ITERATORS_XML_ESCAPE_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // xml_escape.hpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
// for BOOST_DEDUCED_TYPENAME #include
#include
namespace boost { namespace archive { namespace iterators { /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // insert escapes into xml text template
class xml_escape : public escape
, Base> { friend class boost::iterator_core_access; typedef escape
, Base> super_t; public: char fill(const char * & bstart, const char * & bend); wchar_t fill(const wchar_t * & bstart, const wchar_t * & bend); template
xml_escape(BOOST_PFTO_WRAPPER(T) start) : super_t(Base(BOOST_MAKE_PFTO_WRAPPER(static_cast
(start)))) {} // intel 7.1 doesn't like default copy constructor xml_escape(const xml_escape & rhs) : super_t(rhs.base_reference()) {} }; template
char xml_escape
::fill( const char * & bstart, const char * & bend ){ char current_value = * this->base_reference(); switch(current_value){ case '<': bstart = "<"; bend = bstart + 4; break; case '>': bstart = ">"; bend = bstart + 4; break; case '&': bstart = "&"; bend = bstart + 5; break; case '"': bstart = """; bend = bstart + 6; break; case '\'': bstart = "'"; bend = bstart + 6; break; default: return current_value; } return *bstart; } template
wchar_t xml_escape
::fill( const wchar_t * & bstart, const wchar_t * & bend ){ wchar_t current_value = * this->base_reference(); switch(current_value){ case '<': bstart = L"<"; bend = bstart + 4; break; case '>': bstart = L">"; bend = bstart + 4; break; case '&': bstart = L"&"; bend = bstart + 5; break; case '"': bstart = L"""; bend = bstart + 6; break; case '\'': bstart = L"'"; bend = bstart + 6; break; default: return current_value; } return *bstart; } } // namespace iterators } // namespace archive } // namespace boost #endif // BOOST_ARCHIVE_ITERATORS_XML_ESCAPE_HPP
xml_escape.hpp
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