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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\detail\call_stack.hpp
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// // call_stack.hpp // ~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_CALL_STACK_HPP #define BOOST_ASIO_DETAIL_CALL_STACK_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#include
namespace boost { namespace asio { namespace detail { // Helper class to determine whether or not the current thread is inside an // invocation of io_service::run() for a specified io_service object. template
class call_stack { public: // Context class automatically pushes an owner on to the stack. class context : private noncopyable { public: // Push the owner on to the stack. explicit context(Owner* d) : owner_(d), next_(call_stack
::top_) { call_stack
::top_ = this; } // Pop the owner from the stack. ~context() { call_stack
::top_ = next_; } private: friend class call_stack
; // The owner associated with the context. Owner* owner_; // The next element in the stack. context* next_; }; friend class context; // Determine whether the specified owner is on the stack. static bool contains(Owner* d) { context* elem = top_; while (elem) { if (elem->owner_ == d) return true; elem = elem->next_; } return false; } private: // The top of the stack of calls for the current thread. static tss_ptr
top_; }; template
tss_ptr
::context> call_stack
::top_; } // namespace detail } // namespace asio } // namespace boost #include
#endif // BOOST_ASIO_DETAIL_CALL_STACK_HPP
call_stack.hpp
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