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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\detail\handler_alloc_helpers.hpp
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// // handler_alloc_helpers.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_HANDLER_ALLOC_HELPERS_HPP #define BOOST_ASIO_DETAIL_HANDLER_ALLOC_HELPERS_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#include
#include
#include
#include
// Calls to asio_handler_allocate and asio_handler_deallocate must be made from // a namespace that does not contain any overloads of these functions. The // boost_asio_handler_alloc_helpers namespace is defined here for that purpose. namespace boost_asio_handler_alloc_helpers { template
inline void* allocate(std::size_t s, Handler* h) { #if BOOST_WORKAROUND(__BORLANDC__, BOOST_TESTED_AT(0x564)) return ::operator new(s); #else using namespace boost::asio; return asio_handler_allocate(s, h); #endif } template
inline void deallocate(void* p, std::size_t s, Handler* h) { #if BOOST_WORKAROUND(__BORLANDC__, BOOST_TESTED_AT(0x564)) ::operator delete(p); #else using namespace boost::asio; asio_handler_deallocate(p, s, h); #endif } } // namespace boost_asio_handler_alloc_helpers namespace boost { namespace asio { namespace detail { // Traits for handler allocation. template
struct handler_alloc_traits { typedef Handler handler_type; typedef Object value_type; typedef Object* pointer_type; BOOST_STATIC_CONSTANT(std::size_t, value_size = sizeof(Object)); }; template
class handler_ptr; // Helper class to provide RAII on uninitialised handler memory. template
class raw_handler_ptr : private noncopyable { public: typedef typename Alloc_Traits::handler_type handler_type; typedef typename Alloc_Traits::value_type value_type; typedef typename Alloc_Traits::pointer_type pointer_type; BOOST_STATIC_CONSTANT(std::size_t, value_size = Alloc_Traits::value_size); // Constructor allocates the memory. raw_handler_ptr(handler_type& handler) : handler_(handler), pointer_(static_cast
( boost_asio_handler_alloc_helpers::allocate(value_size, &handler_))) { } // Destructor automatically deallocates memory, unless it has been stolen by // a handler_ptr object. ~raw_handler_ptr() { if (pointer_) boost_asio_handler_alloc_helpers::deallocate( pointer_, value_size, &handler_); } private: friend class handler_ptr
; handler_type& handler_; pointer_type pointer_; }; // Helper class to provide RAII on uninitialised handler memory. template
class handler_ptr : private noncopyable { public: typedef typename Alloc_Traits::handler_type handler_type; typedef typename Alloc_Traits::value_type value_type; typedef typename Alloc_Traits::pointer_type pointer_type; BOOST_STATIC_CONSTANT(std::size_t, value_size = Alloc_Traits::value_size); typedef raw_handler_ptr
raw_ptr_type; // Take ownership of existing memory. handler_ptr(handler_type& handler, pointer_type pointer) : handler_(handler), pointer_(pointer) { } // Construct object in raw memory and take ownership if construction succeeds. handler_ptr(raw_ptr_type& raw_ptr) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type(a1)) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1, Arg2& a2) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type(a1, a2)) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1, Arg2& a2, Arg3& a3) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type(a1, a2, a3)) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1, Arg2& a2, Arg3& a3, Arg4& a4) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type(a1, a2, a3, a4)) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1, Arg2& a2, Arg3& a3, Arg4& a4, Arg5& a5) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type(a1, a2, a3, a4, a5)) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1, Arg2& a2, Arg3& a3, Arg4& a4, Arg5& a5, Arg6& a6) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type(a1, a2, a3, a4, a5, a6)) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1, Arg2& a2, Arg3& a3, Arg4& a4, Arg5& a5, Arg6& a6, Arg7& a7) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type(a1, a2, a3, a4, a5, a6, a7)) { raw_ptr.pointer_ = 0; } // Construct object in raw memory and take ownership if construction succeeds. template
handler_ptr(raw_ptr_type& raw_ptr, Arg1& a1, Arg2& a2, Arg3& a3, Arg4& a4, Arg5& a5, Arg6& a6, Arg7& a7, Arg8& a8) : handler_(raw_ptr.handler_), pointer_(new (raw_ptr.pointer_) value_type( a1, a2, a3, a4, a5, a6, a7, a8)) { raw_ptr.pointer_ = 0; } // Destructor automatically deallocates memory, unless it has been released. ~handler_ptr() { reset(); } // Get the memory. pointer_type get() const { return pointer_; } // Release ownership of the memory. pointer_type release() { pointer_type tmp = pointer_; pointer_ = 0; return tmp; } // Explicitly destroy and deallocate the memory. void reset() { if (pointer_) { pointer_->value_type::~value_type(); boost_asio_handler_alloc_helpers::deallocate( pointer_, value_size, &handler_); pointer_ = 0; } } private: handler_type& handler_; pointer_type pointer_; }; } // namespace detail } // namespace asio } // namespace boost #include
#endif // BOOST_ASIO_DETAIL_HANDLER_ALLOC_HELPERS_HPP
handler_alloc_helpers.hpp
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