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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\concept\detail\concept_def.hpp
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// Copyright David Abrahams 2006. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_CONCEPT_DETAIL_CONCEPT_DEF_DWA200651_HPP # define BOOST_CONCEPT_DETAIL_CONCEPT_DEF_DWA200651_HPP # include
# include
# include
# include
#endif // BOOST_CONCEPT_DETAIL_CONCEPT_DEF_DWA200651_HPP // BOOST_concept(SomeName, (p1)(p2)...(pN)) // // Expands to "template
struct SomeName" // // Also defines an equivalent SomeNameConcept for backward compatibility. // Maybe in the next release we can kill off the "Concept" suffix for good. #if BOOST_WORKAROUND(__GNUC__, <= 3) # define BOOST_concept(name, params) \ template < BOOST_PP_SEQ_FOR_EACH_I(BOOST_CONCEPT_typename,~,params) > \ struct name; /* forward declaration */ \ \ template < BOOST_PP_SEQ_FOR_EACH_I(BOOST_CONCEPT_typename,~,params) > \ struct BOOST_PP_CAT(name,Concept) \ : name< BOOST_PP_SEQ_ENUM(params) > \ { \ /* at least 2.96 and 3.4.3 both need this */ \ BOOST_PP_CAT(name,Concept)(); \ }; \ \ template < BOOST_PP_SEQ_FOR_EACH_I(BOOST_CONCEPT_typename,~,params) > \ struct name #else # define BOOST_concept(name, params) \ template < BOOST_PP_SEQ_FOR_EACH_I(BOOST_CONCEPT_typename,~,params) > \ struct name; /* forward declaration */ \ \ template < BOOST_PP_SEQ_FOR_EACH_I(BOOST_CONCEPT_typename,~,params) > \ struct BOOST_PP_CAT(name,Concept) \ : name< BOOST_PP_SEQ_ENUM(params) > \ { \ }; \ \ template < BOOST_PP_SEQ_FOR_EACH_I(BOOST_CONCEPT_typename,~,params) > \ struct name #endif // Helper for BOOST_concept, above. # define BOOST_CONCEPT_typename(r, ignored, index, t) \ BOOST_PP_COMMA_IF(index) typename t
concept_def.hpp
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