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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\function_types\config\config.hpp
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// (C) Copyright Tobias Schwinger // // Use modification and distribution are subject to the boost Software License, // Version 1.0. (See http://www.boost.org/LICENSE_1_0.txt). //------------------------------------------------------------------------------ #ifndef BOOST_FT_CONFIG_HPP_INCLUDED #define BOOST_FT_CONFIG_HPP_INCLUDED #include
#include
// maximum allowed arity #ifndef BOOST_FT_MAX_ARITY #define BOOST_FT_MAX_ARITY 20 #endif // the most common calling conventions for x86 architecture can be enabled at // once in the compiler config #ifdef BOOST_FT_COMMON_X86_CCs # ifndef BOOST_FT_CC_CDECL # define BOOST_FT_CC_CDECL BOOST_FT_COMMON_X86_CCs # endif # ifndef BOOST_FT_CC_STDCALL # define BOOST_FT_CC_STDCALL non_variadic|BOOST_FT_COMMON_X86_CCs # endif # ifndef BOOST_FT_CC_FASTCALL # define BOOST_FT_CC_FASTCALL non_variadic|BOOST_FT_COMMON_X86_CCs # endif #endif // where to place the cc specifier (the common way) #ifndef BOOST_FT_SYNTAX # define BOOST_FT_SYNTAX(result,lparen,cc_spec,type_mod,name,rparen) \ result() lparen() cc_spec() type_mod() name() rparen() #endif // param for nullary functions // set to "void" for compilers that require nullary functions to read // "R (void)" in template partial specialization #ifndef BOOST_FT_NULLARY_PARAM #define BOOST_FT_NULLARY_PARAM #endif // there is a pending defect report on cv qualified function types, so support // for these types is disabled, unless for compilers where it's known to work #ifndef BOOST_FT_NO_CV_FUNC_SUPPORT #define BOOST_FT_NO_CV_FUNC_SUPPORT 1 #endif // full preprocessing implies preprocessing of the ccs #if defined(BOOST_FT_PREPROCESSING_MODE) && !defined(BOOST_FT_CC_PREPROCESSING) # define BOOST_FT_CC_PREPROCESSING 1 #endif #endif
config.hpp
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