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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\function_types\detail\class_transform.hpp
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// (C) Copyright Tobias Schwinger // // Use modification and distribution are subject to the boost Software License, // Version 1.0. (See http://www.boost.org/LICENSE_1_0.txt). //------------------------------------------------------------------------------ #ifndef BOOST_FT_DETAIL_CLASS_TRANSFORM_HPP_INCLUDED #define BOOST_FT_DETAIL_CLASS_TRANSFORM_HPP_INCLUDED #include
#include
#include
#include
#include
#include
#include
namespace boost { namespace function_types { namespace detail { using mpl::placeholders::_; // Transformation metafunction for the class type of member function pointers. template
struct class_transform { typedef typename mpl::apply1
::type type; }; #ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION // We can short-circuit the mechanism implemented in the primary template for // the most common lambda expression and save both the "un-lambdaing" and the // type traits invocation (we know that T can only be a class type). template
struct class_transform< T, mpl::identity<_> > { typedef T type; }; template
struct class_transform< T, add_reference<_> > { typedef T & type; }; template
struct class_transform< T, add_pointer<_> > { typedef T * type; }; template
struct class_transform< T, remove_cv<_> > { typedef typename boost::remove_cv
::type type; }; template
struct class_transform< T, add_reference< remove_cv<_> > > { typedef typename boost::remove_cv
::type & type; }; template
struct class_transform< T, add_pointer< remove_cv<_> > > { typedef typename boost::remove_cv
::type * type; }; template
struct class_transform< T, mpl::always
> { typedef U type; }; #endif } } } // namespace ::boost::function_types::detail #endif
class_transform.hpp
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