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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\support\sequence_base.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2007 Tobias Schwinger Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_SEQUENCE_BASE_04182005_0737) #define FUSION_SEQUENCE_BASE_04182005_0737 #include
namespace boost { namespace fusion { struct sequence_root {}; template
struct sequence_base : sequence_root { Sequence const& derived() const { return static_cast
(*this); } Sequence& derived() { return static_cast
(*this); } }; struct fusion_sequence_tag; }} namespace boost { namespace mpl { // Deliberately break mpl::begin, so it doesn't lie that a Fusion sequence // is not an MPL sequence by returning mpl::void_. // In other words: Fusion Sequences are always MPL Sequences, but they can // be incompletely defined. template<> struct begin_impl< boost::fusion::fusion_sequence_tag >; }} #endif
sequence_base.hpp
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