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lock_options.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\interprocess\sync\lock_options.hpp
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2005-2008. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/interprocess for documentation. // ////////////////////////////////////////////////////////////////////////////// #ifndef BOOST_INTERPROCESS_LOCK_OPTIONS_HPP #define BOOST_INTERPROCESS_LOCK_OPTIONS_HPP #if (defined _MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif #include
#include
//!\file //!Describes the lock options with associated with interprocess_mutex lock constructors. namespace boost { namespace posix_time { class ptime; } namespace interprocess { namespace detail{ //!Type to indicate to a mutex lock constructor that must not lock the mutex. struct defer_lock_type{}; //!Type to indicate to a mutex lock constructor that must try to lock the mutex. struct try_to_lock_type {}; //!Type to indicate to a mutex lock constructor that the mutex is already locked. struct accept_ownership_type{}; } //namespace detail{ //!An object indicating that the locking //!must be deferred. static const detail::defer_lock_type defer_lock = detail::defer_lock_type(); //!An object indicating that the a try_lock() //!operation must be executed. static const detail::try_to_lock_type try_to_lock = detail::try_to_lock_type(); //!An object indicating that the ownership of lockable //!object must be accepted by the new owner. static const detail::accept_ownership_type accept_ownership = detail::accept_ownership_type(); } // namespace interprocess { } // namespace boost{ #include
#endif // BOOST_INTERPROCESS_LOCK_OPTIONS_HPP
lock_options.hpp
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