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absolute_path.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\detail\absolute_path.hpp
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/* * Distributed under the Boost Software License, Version 1.0.(See accompanying * file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) * * See http://www.boost.org/libs/iostreams for documentation. * File: boost/iostreams/detail/execute.hpp * Date: Thu Dec 06 13:21:54 MST 2007 * Copyright: 2007-2008 CodeRage, LLC * Author: Jonathan Turkanis * Contact: turkanis at coderage dot com * * Defines the function boost::iostreams::detail::absolute_path, used for * debug output for mapped files. */ #ifndef BOOST_IOSTREAMS_DETAIL_ABSOLUTE_PATH_HPP_INCLUDED #define BOOST_IOSTREAMS_DETAIL_ABSOLUTE_PATH_HPP_INCLUDED #include
#include
#ifdef BOOST_IOSTREAMS_WINDOWS # include
#endif #include
namespace boost { namespace iostreams { namespace detail { // Resolves the given path relative to the current working directory inline std::string absolute_path(const std::string& path) { #ifdef BOOST_IOSTREAMS_WINDOWS return path.size() && (path[0] == '/' || path[0] == '\\') || path.size() > 1 && std::isalpha(path[0]) && path[1] == ':' ? path : current_directory() + '\\' + path; #else // #ifdef BOOST_IOSTREAMS_WINDOWS return path.size() && (path[0] == '/') ? path : current_directory() + '/' + path; #endif // #ifdef BOOST_IOSTREAMS_WINDOWS } } } } // End namespaces detail, iostreams, boost. #endif // #ifndef BOOST_IOSTREAMS_DETAIL_ABSOLUTE_PATH_HPP_INCLUDED
absolute_path.hpp
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