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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\lambda\detail\operator_actions.hpp
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// -- operator_actions.hpp - Boost Lambda Library ---------------------- // Copyright (C) 1999, 2000 Jaakko J�rvi (jaakko.jarvi@cs.utu.fi) // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // For more information, see http://lambda.cs.utu.fi #ifndef BOOST_LAMBDA_OPERATOR_ACTIONS_HPP #define BOOST_LAMBDA_OPERATOR_ACTIONS_HPP namespace boost { namespace lambda { // -- artihmetic ---------------------- class plus_action {}; class minus_action {}; class multiply_action {}; class divide_action {}; class remainder_action {}; // -- bitwise ------------------- class leftshift_action {}; class rightshift_action {}; class xor_action {}; // -- bitwise/logical ------------------- class and_action {}; class or_action {}; class not_action {}; // -- relational ------------------------- class less_action {}; class greater_action {}; class lessorequal_action {}; class greaterorequal_action {}; class equal_action {}; class notequal_action {}; // -- increment/decrement ------------------------------ class increment_action {}; class decrement_action {}; // -- void return ------------------------------ // -- other ------------------------------ class addressof_action {}; // class comma_action {}; // defined in actions.hpp class contentsof_action {}; // class member_pointer_action {}; (defined in member_ptr.hpp) // -- actioun group templates -------------------- template
class arithmetic_action; template
class bitwise_action; template
class logical_action; template
class relational_action; template
class arithmetic_assignment_action; template
class bitwise_assignment_action; template
class unary_arithmetic_action; template
class pre_increment_decrement_action; template
class post_increment_decrement_action; // --------------------------------------------------------- // actions, for which the existence of protect is checked in return type // deduction. template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template
struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template <> struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template <> struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template<> struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; template<> struct is_protectable
> { BOOST_STATIC_CONSTANT(bool, value = true); }; // NOTE: comma action is also protectable, but the specialization is // in actions.hpp } // namespace lambda } // namespace boost #endif
operator_actions.hpp
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