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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\python\detail\if_else.hpp
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef IF_ELSE_DWA2002322_HPP # define IF_ELSE_DWA2002322_HPP # include
namespace boost { namespace python { namespace detail { template
struct elif_selected; template
struct if_selected { template
struct elif : elif_selected
{ }; template
struct else_ { typedef T type; }; }; # if defined(BOOST_MSVC) && (BOOST_MSVC == 1300) namespace msvc70_aux { template< bool > struct inherit_from { template< typename T > struct result { typedef T type; }; }; template<> struct inherit_from
{ template< typename T > struct result { struct type {}; }; }; template< typename T > struct never_true { BOOST_STATIC_CONSTANT(bool, value = false); }; } // namespace msvc70_aux #endif // # if defined(BOOST_MSVC) && (BOOST_MSVC == 1300) template
struct elif_selected { # if !(defined(BOOST_MSVC) && BOOST_MSVC <= 1300 || defined(__MWERKS__) && __MWERKS__ <= 0x2407) template
class then; # elif defined(BOOST_MSVC) && (BOOST_MSVC == 1300) template
struct then : msvc70_aux::inherit_from< msvc70_aux::never_true
::value > ::template result< if_selected
>::type { }; # else template
struct then : if_selected
{ }; # endif }; # if !(defined(BOOST_MSVC) && BOOST_MSVC <= 1300 || defined(__MWERKS__) && __MWERKS__ <= 0x2407) template
template
class elif_selected
::then : public if_selected
{ }; # endif template
struct if_ { template
struct then : if_selected
{ }; }; struct if_unselected { template
struct elif : if_
{ }; template
struct else_ { typedef U type; }; }; template <> struct if_
{ template
struct then : if_unselected { }; }; }}} // namespace boost::python::detail #endif // IF_ELSE_DWA2002322_HPP
if_else.hpp
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