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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\python\detail\raw_pyobject.hpp
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef RAW_PYOBJECT_DWA2002628_HPP # define RAW_PYOBJECT_DWA2002628_HPP namespace boost { namespace python { namespace detail { // // Define some types which we can use to get around the vagaries of // PyObject*. We will use these to initialize object instances, and // keep them in namespace detail to make sure they stay out of the // hands of users. That is much simpler than trying to grant // friendship to all the appropriate parties. // // New references are normally checked for null struct new_reference_t; typedef new_reference_t* new_reference; // Borrowed references are assumed to be non-null struct borrowed_reference_t; typedef borrowed_reference_t* borrowed_reference; // New references which aren't checked for null struct new_non_null_reference_t; typedef new_non_null_reference_t* new_non_null_reference; }}} // namespace boost::python::detail #endif // RAW_PYOBJECT_DWA2002628_HPP
raw_pyobject.hpp
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