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pass_through_engine.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random\detail\pass_through_engine.hpp
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/* boost random/detail/uniform_int_float.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: pass_through_engine.hpp 24096 2004-07-27 03:43:34Z dgregor $ * */ #ifndef BOOST_RANDOM_DETAIL_PASS_THROUGH_ENGINE_HPP #define BOOST_RANDOM_DETAIL_PASS_THROUGH_ENGINE_HPP #include
#include
namespace boost { namespace random { namespace detail { template
class pass_through_engine { private: typedef ptr_helper
helper_type; public: typedef typename helper_type::value_type base_type; typedef typename base_type::result_type result_type; explicit pass_through_engine(UniformRandomNumberGenerator rng) // make argument an rvalue to avoid matching Generator& constructor : _rng(static_cast
(rng)) { } result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return (base().min)(); } result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return (base().max)(); } base_type& base() { return helper_type::ref(_rng); } const base_type& base() const { return helper_type::ref(_rng); } result_type operator()() { return base()(); } private: UniformRandomNumberGenerator _rng; }; #ifndef BOOST_NO_STD_LOCALE template
std::basic_ostream
& operator<<( std::basic_ostream
& os , const pass_through_engine
& ud ) { return os << ud.base(); } template
std::basic_istream
& operator>>( std::basic_istream
& is , const pass_through_engine
& ud ) { return is >> ud.base(); } #else // no new streams template
inline std::ostream& operator<<(std::ostream& os, const pass_through_engine
& ud) { return os << ud.base(); } template
inline std::istream& operator>>(std::istream& is, const pass_through_engine
& ud) { return is >> ud.base(); } #endif } // namespace detail } // namespace random } // namespace boost #endif // BOOST_RANDOM_DETAIL_PASS_THROUGH_ENGINE_HPP
pass_through_engine.hpp
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