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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random\detail\ptr_helper.hpp
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/* boost random/detail/ptr_helper.hpp header file * * Copyright Jens Maurer 2002 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: ptr_helper.hpp 24096 2004-07-27 03:43:34Z dgregor $ * */ #ifndef BOOST_RANDOM_DETAIL_PTR_HELPER_HPP #define BOOST_RANDOM_DETAIL_PTR_HELPER_HPP #include
namespace boost { namespace random { namespace detail { // type_traits could help here, but I don't want to depend on type_traits. template
struct ptr_helper { typedef T value_type; typedef T& reference_type; typedef const T& rvalue_type; static reference_type ref(T& r) { return r; } static const T& ref(const T& r) { return r; } }; #ifndef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION template
struct ptr_helper
{ typedef T value_type; typedef T& reference_type; typedef T& rvalue_type; static reference_type ref(T& r) { return r; } static const T& ref(const T& r) { return r; } }; template
struct ptr_helper
{ typedef T value_type; typedef T& reference_type; typedef T* rvalue_type; static reference_type ref(T * p) { return *p; } static const T& ref(const T * p) { return *p; } }; #endif } // namespace detail } // namespace random } // namespace boost // // BOOST_RANDOM_PTR_HELPER_SPEC -- // // Helper macro for broken compilers defines specializations of // ptr_helper. // #ifdef BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION # define BOOST_RANDOM_PTR_HELPER_SPEC(T) \ namespace boost { namespace random { namespace detail { \ template<> \ struct ptr_helper
\ { \ typedef T value_type; \ typedef T& reference_type; \ typedef T& rvalue_type; \ static reference_type ref(T& r) { return r; } \ static const T& ref(const T& r) { return r; } \ }; \ \ template<> \ struct ptr_helper
\ { \ typedef T value_type; \ typedef T& reference_type; \ typedef T* rvalue_type; \ static reference_type ref(T * p) { return *p; } \ static const T& ref(const T * p) { return *p; } \ }; \ }}} #else # define BOOST_RANDOM_PTR_HELPER_SPEC(T) #endif #endif // BOOST_RANDOM_DETAIL_PTR_HELPER_HPP
ptr_helper.hpp
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