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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\regex\v4\regex_grep.hpp
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/* * * Copyright (c) 1998-2002 * John Maddock * * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) * */ /* * LOCATION: see http://www.boost.org for most recent version. * FILE regex_grep.hpp * VERSION see
* DESCRIPTION: Provides regex_grep implementation. */ #ifndef BOOST_REGEX_V4_REGEX_GREP_HPP #define BOOST_REGEX_V4_REGEX_GREP_HPP namespace boost{ #ifdef BOOST_MSVC #pragma warning(push) #pragma warning(disable: 4103) #endif #ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_PREFIX #endif #ifdef BOOST_MSVC #pragma warning(pop) #endif // // regex_grep: // find all non-overlapping matches within the sequence first last: // template
inline unsigned int regex_grep(Predicate foo, BidiIterator first, BidiIterator last, const basic_regex
& e, match_flag_type flags = match_default) { if(e.flags() & regex_constants::failbit) return false; typedef typename match_results
::allocator_type match_allocator_type; match_results
m; re_detail::perl_matcher
matcher(first, last, m, e, flags, first); unsigned int count = 0; while(matcher.find()) { ++count; if(0 == foo(m)) return count; // caller doesn't want to go on if(m[0].second == last) return count; // we've reached the end, don't try and find an extra null match. if(m.length() == 0) { if(m[0].second == last) return count; // we found a NULL-match, now try to find // a non-NULL one at the same position: match_results
m2(m); matcher.setf(match_not_null | match_continuous); if(matcher.find()) { ++count; if(0 == foo(m)) return count; } else { // reset match back to where it was: m = m2; } matcher.unsetf((match_not_null | match_continuous) & ~flags); } } return count; } // // regex_grep convenience interfaces: #ifndef BOOST_NO_FUNCTION_TEMPLATE_ORDERING // // this isn't really a partial specialisation, but template function // overloading - if the compiler doesn't support partial specialisation // then it really won't support this either: template
inline unsigned int regex_grep(Predicate foo, const charT* str, const basic_regex
& e, match_flag_type flags = match_default) { return regex_grep(foo, str, str + traits::length(str), e, flags); } template
inline unsigned int regex_grep(Predicate foo, const std::basic_string
& s, const basic_regex
& e, match_flag_type flags = match_default) { return regex_grep(foo, s.begin(), s.end(), e, flags); } #else // partial specialisation inline unsigned int regex_grep(bool (*foo)(const cmatch&), const char* str, const regex& e, match_flag_type flags = match_default) { return regex_grep(foo, str, str + regex::traits_type::length(str), e, flags); } #ifndef BOOST_NO_WREGEX inline unsigned int regex_grep(bool (*foo)(const wcmatch&), const wchar_t* str, const wregex& e, match_flag_type flags = match_default) { return regex_grep(foo, str, str + wregex::traits_type::length(str), e, flags); } #endif inline unsigned int regex_grep(bool (*foo)(const match_results
&), const std::string& s, const regex& e, match_flag_type flags = match_default) { return regex_grep(foo, s.begin(), s.end(), e, flags); } #if !defined(BOOST_NO_WREGEX) inline unsigned int regex_grep(bool (*foo)(const match_results
::const_iterator>&), const std::basic_string
& s, const wregex& e, match_flag_type flags = match_default) { return regex_grep(foo, s.begin(), s.end(), e, flags); } #endif #endif #ifdef BOOST_MSVC #pragma warning(push) #pragma warning(disable: 4103) #endif #ifdef BOOST_HAS_ABI_HEADERS # include BOOST_ABI_SUFFIX #endif #ifdef BOOST_MSVC #pragma warning(pop) #endif } // namespace boost #endif // BOOST_REGEX_V4_REGEX_GREP_HPP
regex_grep.hpp
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