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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\spirit\actor\assign_actor.hpp
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/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef BOOST_SPIRIT_ACTOR_ASSIGN_ACTOR_HPP #define BOOST_SPIRIT_ACTOR_ASSIGN_ACTOR_HPP #include
#include
namespace boost { namespace spirit { /////////////////////////////////////////////////////////////////////////// // Summary: // A semantic action policy that applies the assignement operator. // (This doc uses convention available in actors.hpp) // // Actions (what it does): // ref = value; // ref = T(first,last); // ref = value_ref; // // Policy name: // assign_action // // Policy holder, corresponding helper method: // ref_value_actor, assign_a( ref ); // ref_const_ref_actor, assign_a( ref, value_ref ); // // () operators: both // // See also ref_value_actor and ref_const_ref_actor for more details. /////////////////////////////////////////////////////////////////////////// struct assign_action { template< typename T, typename ValueT > void act(T& ref_, ValueT const& value_) const { ref_ = value_; } template< typename T, typename IteratorT > void act( T& ref_, IteratorT const& first_, IteratorT const& last_ ) const { typedef T value_type; #ifndef BOOST_NO_TEMPLATED_ITERATOR_CONSTRUCTORS value_type value(first_,last_); #else value_type value; std::copy(first_, last_, std::inserter(value, value.end())); #endif ref_ = value; } }; // Deprecated. Please use assign_a template
inline ref_value_actor
assign(T& ref_) { return ref_value_actor
(ref_); } template
inline ref_value_actor
assign_a(T& ref_) { return ref_value_actor
(ref_); } template< typename T, typename ValueT > inline ref_const_ref_actor
assign_a( T& ref_, ValueT const& value_ ) { return ref_const_ref_actor
(ref_,value_); } }} #endif
assign_actor.hpp
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