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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\spirit\actor\insert_key_actor.hpp
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/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef BOOST_SPIRIT_ACTOR_INSERT_KEY_ACTOR_HPP #define BOOST_SPIRIT_ACTOR_INSERT_KEY_ACTOR_HPP #include
namespace boost { namespace spirit { /////////////////////////////////////////////////////////////////////////// // Summary: // A semantic action policy that insert data into an associative // container using a const reference to data. // (This doc uses convention available in actors.hpp) // // Actions (what it does): // ref.insert( T::value_type(value,value_ref) ); // ref.insert( T::value_type(T::key_type(first,last), value_ref));; // // Policy name: // insert_key_action // // Policy holder, corresponding helper method: // ref_const_ref_value_actor, insert_key_a( ref, value_ref ); // // () operators: both // // See also ref_const_ref_value_actor for more details. /////////////////////////////////////////////////////////////////////////// struct insert_key_action { template< typename T, typename ValueT, typename ReferentT > void act( T& ref_, ValueT const& value_, ReferentT const& key_ ) const { typedef typename T::value_type value_type; value_type key_value(key_, value_); ref_.insert( key_value ); } template< typename T, typename ValueT, typename IteratorT > void act( T& ref_, ValueT const& value_, IteratorT const& first_, IteratorT const& last_ ) const { typedef typename T::key_type key_type; typedef typename T::value_type value_type; key_type key(first_,last_); value_type key_value(key, value_); ref_.insert( key_value ); } }; template< typename T, typename ValueT > inline ref_const_ref_value_actor
insert_key_a( T& ref_, ValueT const& value_ ) { return ref_const_ref_value_actor< T, ValueT, insert_key_action >(ref_,value_); } }} #endif
insert_key_actor.hpp
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