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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\spirit\actor\insert_at_actor.hpp
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/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef BOOST_SPIRIT_ACTOR_INSERT_AT_ACTOR_HPP #define BOOST_SPIRIT_ACTOR_INSERT_AT_ACTOR_HPP #include
#include
namespace boost { namespace spirit { /////////////////////////////////////////////////////////////////////////// // Summary: // A semantic action policy that insert data into an associative // container using a const reference to a key. // (This doc uses convention available in actors.hpp) // // Actions (what it does): // ref.insert( T::value_type(key_ref,value) ); // ref.insert( T::value_type(key_ref, T::mapped_type(first,last)));; // ref.insert( T::value_type(key_ref,value_ref) ); // // Policy name: // insert_at_action // // Policy holder, corresponding helper method: // ref_const_ref_value_actor, insert_at_a( ref, key_ref ); // ref_const_ref_const_ref_actor, insert_a( ref, key_ref, value_ref ); // // () operators: both // // See also ref_const_ref_value_actor and ref_const_ref_const_ref_actor // for more details. /////////////////////////////////////////////////////////////////////////// struct insert_at_action { template< typename T, typename ReferentT, typename ValueT > void act( T& ref_, ReferentT const& key_, ValueT const& value_ ) const { typedef typename T::value_type value_type; ref_.insert( value_type(key_, value_) ); } template< typename T, typename ReferentT, typename IteratorT > void act( T& ref_, ReferentT const& key_, IteratorT const& first_, IteratorT const& last_ ) const { typedef typename T::mapped_type mapped_type; typedef typename T::value_type value_type; mapped_type value(first_,last_); value_type key_value(key_, value); ref_.insert( key_value ); } }; template< typename T, typename ReferentT > inline ref_const_ref_value_actor
insert_at_a( T& ref_, ReferentT const& key_ ) { return ref_const_ref_value_actor< T, ReferentT, insert_at_action >(ref_,key_); } template< typename T, typename ReferentT, typename ValueT > inline ref_const_ref_const_ref_actor
insert_at_a( T& ref_, ReferentT const& key_, ValueT const& value_ ) { return ref_const_ref_const_ref_actor< T, ReferentT, ValueT, insert_at_action >(ref_,key_,value_); } }} #endif
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