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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\spirit\attribute\closure_context.hpp
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/*============================================================================= Copyright (c) 2002-2003 Joel de Guzman Copyright (c) 2002-2003 Hartmut Kaiser http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(BOOST_SPIRIT_CLOSURE_CONTEXT_HPP) #define BOOST_SPIRIT_CLOSURE_CONTEXT_HPP /////////////////////////////////////////////////////////////////////////////// namespace boost { namespace spirit { #if !defined(BOOST_SPIRIT_CLOSURE_CONTEXT_LINKER_DEFINED) #define BOOST_SPIRIT_CLOSURE_CONTEXT_LINKER_DEFINED /////////////////////////////////////////////////////////////////////////////// // // closure_context_linker // { helper template for the closure extendability } // // This classes can be 'overloaded' (defined elsewhere), to plug // in additional functionality into the closure parsing process. // /////////////////////////////////////////////////////////////////////////////// template
struct closure_context_linker : public ContextT { template
closure_context_linker(ParserT const& p) : ContextT(p) {} template
void pre_parse(ParserT const& p, ScannerT const& scan) { ContextT::pre_parse(p, scan); } template
ResultT& post_parse(ResultT& hit, ParserT const& p, ScannerT const& scan) { return ContextT::post_parse(hit, p, scan); } }; #endif // !defined(BOOST_SPIRIT_CLOSURE_CONTEXT_LINKER_DEFINED) /////////////////////////////////////////////////////////////////////////////// }} // namespace boost::spirit #endif // BOOST_SPIRIT_CLOSURE_CONTEXT_HPP
closure_context.hpp
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