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multi_pass_fwd.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\spirit\iterator\multi_pass_fwd.hpp
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/*============================================================================= Copyright (c) 2006 Tobias Schwinger http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(BOOST_SPIRIT_ITERATOR_MULTI_PASS_FWD_HPP) #define BOOST_SPIRIT_ITERATOR_MULTI_PASS_FWD_HPP #include
namespace boost { namespace spirit { namespace multi_pass_policies { class ref_counted; class first_owner; class buf_id_check; class no_check; class std_deque; template
class fixed_size_queue; class input_iterator; class lex_input; class functor_input; } template < typename InputT, typename InputPolicy = multi_pass_policies::input_iterator, typename OwnershipPolicy = multi_pass_policies::ref_counted, typename CheckingPolicy = multi_pass_policies::buf_id_check, typename StoragePolicy = multi_pass_policies::std_deque > class multi_pass; }} // namespace boost::spirit #endif
multi_pass_fwd.hpp
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