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common_fwd.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\spirit\tree\common_fwd.hpp
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/*============================================================================= Copyright (c) 2006 Tobias Schwinger http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(BOOST_SPIRIT_TREE_COMMON_FWD_HPP) #define BOOST_SPIRIT_TREE_COMMON_FWD_HPP #include
namespace boost { namespace spirit { template
struct tree_node; template
struct node_iter_data; template
class node_iter_data_factory; template
class node_val_data_factory; template
class node_all_val_data_factory; template < typename IteratorT, typename NodeFactoryT = node_val_data_factory
, typename T = nil_t > class tree_match; struct tree_policy; template < typename MatchPolicyT, typename IteratorT, typename NodeFactoryT, typename TreePolicyT, typename T = nil_t > struct common_tree_match_policy; template
struct common_tree_tree_policy; template
struct no_tree_gen_node_parser; template
struct leaf_node_parser; template
struct node_parser; struct discard_node_op; struct reduced_node_op; struct infix_node_op; struct discard_first_node_op; struct discard_last_node_op; struct inner_node_op; template
struct action_directive_parser; struct access_match_action { template
struct action; }; struct access_node_action { template
struct action; }; template < typename IteratorT = char const *, typename NodeFactoryT = node_val_data_factory
, typename T = nil_t > struct tree_parse_info; }} // namespace boost::spirit #endif
common_fwd.hpp
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