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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\statechart\detail\leaf_state.hpp
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#ifndef BOOST_STATECHART_DETAIL_LEAF_STATE_HPP_INCLUDED #define BOOST_STATECHART_DETAIL_LEAF_STATE_HPP_INCLUDED ////////////////////////////////////////////////////////////////////////////// // Copyright 2002-2006 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ////////////////////////////////////////////////////////////////////////////// #include
namespace boost { namespace statechart { namespace detail { ////////////////////////////////////////////////////////////////////////////// template< class Allocator, class RttiPolicy > class leaf_state : public state_base< Allocator, RttiPolicy > { typedef state_base< Allocator, RttiPolicy > base_type; protected: ////////////////////////////////////////////////////////////////////////// leaf_state( typename RttiPolicy::id_provider_type idProvider ) : base_type( idProvider ) { } ~leaf_state() {} public: ////////////////////////////////////////////////////////////////////////// // The following declarations should be private. // They are only public because many compilers lack template friends. ////////////////////////////////////////////////////////////////////////// void set_list_position( typename base_type::state_list_type::iterator listPosition ) { listPosition_ = listPosition; } typedef typename base_type::leaf_state_ptr_type direct_state_base_ptr_type; virtual void remove_from_state_list( typename base_type::state_list_type::iterator & statesEnd, typename base_type::node_state_base_ptr_type & pOutermostUnstableState, bool performFullExit ) { --statesEnd; swap( *listPosition_, *statesEnd ); ( *listPosition_ )->set_list_position( listPosition_ ); direct_state_base_ptr_type & pState = *statesEnd; // Because the list owns the leaf_state, this leads to the immediate // termination of this state. pState->exit_impl( pState, pOutermostUnstableState, performFullExit ); } virtual void exit_impl( direct_state_base_ptr_type & pSelf, typename base_type::node_state_base_ptr_type & pOutermostUnstableState, bool performFullExit ) = 0; private: ////////////////////////////////////////////////////////////////////////// typename base_type::state_list_type::iterator listPosition_; }; } // namespace detail } // namespace statechart } // namespace boost #endif
leaf_state.hpp
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