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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\thread\detail\platform.hpp
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// Copyright 2006 Roland Schwarz. // (C) Copyright 2007 Anthony Williams // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // This work is a reimplementation along the design and ideas // of William E. Kempf. #ifndef BOOST_THREAD_RS06040501_HPP #define BOOST_THREAD_RS06040501_HPP // fetch compiler and platform configuration #include
// insist on threading support being available: #include
// choose platform #if defined(linux) || defined(__linux) || defined(__linux__) # define BOOST_THREAD_LINUX #elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__DragonFly__) # define BOOST_THREAD_BSD #elif defined(sun) || defined(__sun) # define BOOST_THREAD_SOLARIS #elif defined(__sgi) # define BOOST_THREAD_IRIX #elif defined(__hpux) # define BOOST_THREAD_HPUX #elif defined(__CYGWIN__) # define BOOST_THREAD_CYGWIN #elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) # define BOOST_THREAD_WIN32 #elif defined(__BEOS__) # define BOOST_THREAD_BEOS #elif defined(macintosh) || defined(__APPLE__) || defined(__APPLE_CC__) # define BOOST_THREAD_MACOS #elif defined(__IBMCPP__) || defined(_AIX) # define BOOST_THREAD_AIX #elif defined(__amigaos__) # define BOOST_THREAD_AMIGAOS #elif defined(__QNXNTO__) # define BOOST_THREAD_QNXNTO #elif defined(unix) || defined(__unix) || defined(_XOPEN_SOURCE) || defined(_POSIX_SOURCE) # if defined(BOOST_HAS_PTHREADS) && !defined(BOOST_THREAD_POSIX) # define BOOST_THREAD_POSIX # endif #endif // For every supported platform add a new entry into the dispatch table below. // BOOST_THREAD_POSIX is tested first, so on platforms where posix and native // threading is available, the user may choose, by defining BOOST_THREAD_POSIX // in her source. If a platform is known to support pthreads and no native // port of boost_thread is available just specify "pthread" in the // dispatcher table. If there is no entry for a platform but pthreads is // available on the platform, pthread is choosen as default. If nothing is // available the preprocessor will fail with a diagnostic message. #if defined(BOOST_THREAD_POSIX) # define BOOST_THREAD_PLATFORM_PTHREAD #else # if defined(BOOST_THREAD_WIN32) # define BOOST_THREAD_PLATFORM_WIN32 # elif defined(BOOST_HAS_PTHREADS) # define BOOST_THREAD_PLATFORM_PTHREAD # else # error "Sorry, no boost threads are available for this platform." # endif #endif #endif // BOOST_THREAD_RS06040501_HPP
platform.hpp
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