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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\tr1\detail\math_overloads.hpp
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// (C) Copyright John Maddock 2005. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_TR1_MATH_OVERLOADS_HPP_INCLUDED # define BOOST_TR1_MATH_OVERLOADS_HPP_INCLUDED # include
# ifndef BOOST_NO_SFINAE # include
# include
# define BOOST_TR1_MATH_RETURN(RET) typename ::boost::enable_if< ::boost::is_convertible
, RET >::type # else # define BOOST_TR1_MATH_RETURN(RET) RET # endif # include
# include
# include
namespace boost{ namespace tr1_detail{ template
struct largest_real { typedef typename boost::mpl::if_< boost::is_same
, long double, typename boost::mpl::if_< boost::is_same
, long double, typename boost::mpl::if_< boost::is_same
, double, typename boost::mpl::if_< boost::is_same
, double, float >::type >::type >::type >::type type; }; template
struct promote_to_real { typedef typename largest_real< typename boost::mpl::if_< boost::is_floating_point
, T, double>::type, typename boost::mpl::if_< boost::is_floating_point
, U, double>::type >::type type; }; } } #endif
math_overloads.hpp
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