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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\wave\cpplexer\token_cache.hpp
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2008 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(TOKEN_CACHE_HPP_4D2320B7_1D56_4113_A114_397E70FA438C_INCLUDED) #define TOKEN_CACHE_HPP_4D2320B7_1D56_4113_A114_397E70FA438C_INCLUDED #include
#include
#include
// this must occur after all of the includes and before any code appears #ifdef BOOST_HAS_ABI_HEADERS #include BOOST_ABI_PREFIX #endif /////////////////////////////////////////////////////////////////////////////// namespace boost { namespace wave { namespace cpplexer { /////////////////////////////////////////////////////////////////////////////// // // The token_cache template is used to cache the tokens corresponding to the // keywords, operators and other constant language elements. // // This avoids repeated construction of these tokens, which is especially // effective when used in conjunction with a copy on write string // implementation (COW string). // /////////////////////////////////////////////////////////////////////////////// template
class token_cache { public: token_cache() : cache(T_LAST_TOKEN - T_FIRST_TOKEN) { typename std::vector
::iterator it = cache.begin(); for (unsigned int i = T_FIRST_TOKEN; i < T_LAST_TOKEN; ++i, ++it) { *it = StringT(boost::wave::get_token_value(token_id(i))); } } StringT const &get_token_value(token_id id) const { return cache[BASEID_FROM_TOKEN(id) - T_FIRST_TOKEN]; } private: std::vector
cache; }; /////////////////////////////////////////////////////////////////////////////// } // namespace cpplexer } // namespace wave } // namespace boost // the suffix header occurs after all of the code #ifdef BOOST_HAS_ABI_HEADERS #include BOOST_ABI_SUFFIX #endif #endif // !defined(TOKEN_CACHE_HPP_4D2320B7_1D56_4113_A114_397E70FA438C_INCLUDED)
token_cache.hpp
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