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CEGUICheckbox.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUICheckbox.h
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/*********************************************************************** filename: CEGUICheckbox.h created: 13/4/2004 author: Paul D Turner purpose: Interface to base class for Checkbox Widget *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUICheckbox_h_ #define _CEGUICheckbox_h_ #include "CEGUIBase.h" #include "elements/CEGUIButtonBase.h" #include "elements/CEGUICheckboxProperties.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class providing logic for Check-box widgets */ class CEGUIEXPORT Checkbox : public ButtonBase { public: static const String EventNamespace; //!< Namespace for global events static const String WidgetTypeName; //!< Window factory name /************************************************************************* Event name constants *************************************************************************/ // generated internally by Window static const String EventCheckStateChanged; //!< The check-state of the widget has changed. /************************************************************************* Accessor Functions *************************************************************************/ /*! \brief return true if the check-box is selected (has the checkmark) \return true if the widget is selected and has the check-mark, false if the widget is not selected and does not have the check-mark. */ bool isSelected(void) const {return d_selected;} /************************************************************************* Manipulator Functions *************************************************************************/ /*! \brief set whether the check-box is selected or not \param select true to select the widget and give it the check-mark. false to de-select the widget and remove the check-mark. \return Nothing. */ void setSelected(bool select); /************************************************************************* Construction / Destruction *************************************************************************/ /*! \brief Constructor for Checkbox class. */ Checkbox(const String& type, const String& name); /*! \brief Destructor for Checkbox class. */ virtual ~Checkbox(void); protected: /************************************************************************* New event handlers *************************************************************************/ /*! \brief event triggered internally when state of check-box changes */ virtual void onSelectStateChange(WindowEventArgs& e); /************************************************************************* Overridden event handlers *************************************************************************/ virtual void onMouseButtonUp(MouseEventArgs& e); /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="Checkbox") return true; return ButtonBase::testClassName_impl(class_name); } /************************************************************************* Implementation Data *************************************************************************/ bool d_selected; //!< true if check-box is selected (has checkmark) private: /************************************************************************* Static Properties for this class *************************************************************************/ static CheckboxProperties::Selected d_selectedProperty; /************************************************************************* Private methods *************************************************************************/ void addCheckboxProperties(void); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUICheckbox_h_
CEGUICheckbox.h
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