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CEGUIEditboxProperties.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIEditboxProperties.h
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/*********************************************************************** filename: CEGUIEditboxProperties.h created: 9/7/2004 author: Paul D Turner purpose: Interface to Properties for Editbox class *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIEditboxProperties_h_ #define _CEGUIEditboxProperties_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { // Start of EditboxProperties namespace section /*! \brief Namespace containing all classes that make up the properties interface for the Editbox class */ namespace EditboxProperties { /*! \brief Property to access the read-only setting of the edit box. This property offers access to the read-only setting for the Editbox object. \par Usage: - Name: ReadOnly - Format: "[text]" \par Where [Text] is: - "True" to indicate the edit box is read-only. - "False" to indicate the edit box is not read-only (text may be edited by user). */ class ReadOnly : public Property { public: ReadOnly() : Property( "ReadOnly", "Property to get/set the read-only setting for the Editbox. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the mask text setting of the edit box. This property offers access to the mask text setting for the Editbox object. \par Usage: - Name: MaskText - Format: "[text]" \par Where [Text] is: - "True" to indicate the text should be masked. - "False" to indicate the text should not be masked. */ class MaskText : public Property { public: MaskText() : Property( "MaskText", "Property to get/set the mask text setting for the Editbox. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the mask text setting of the edit box. This property offers access to the mask text setting for the Editbox object. \par Usage: - Name: MaskCodepoint - Format: "[uint]" \par Where: - [uint] is the Unicode utf32 value of the codepoint used for masking text. */ class MaskCodepoint : public Property { public: MaskCodepoint() : Property( "MaskCodepoint", "Property to get/set the utf32 codepoint value used for masking text. Value is \"[uint]\".", "42") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the string used for regular expression validation of the edit box text. \par Usage: - Name: ValidationString - Format: "[text]" \par Where: - [Text] is the string used for validating text entry. */ class ValidationString : public Property { public: ValidationString() : Property( "ValidationString", "Property to get/set the validation string Editbox. Value is a text string.", ".*") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the current carat index. \par Usage: - Name: CaratIndex - Format: "[uint]" \par Where: - [uint] is the zero based index of the carat position within the text. */ class CaratIndex : public Property { public: CaratIndex() : Property( "CaratIndex", "Property to get/set the current carat index. Value is \"[uint]\".", "0") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the current selection start index. \par Usage: - Name: SelectionStart - Format: "[uint]" \par Where: - [uint] is the zero based index of the selection start position within the text. */ class SelectionStart : public Property { public: SelectionStart() : Property( "SelectionStart", "Property to get/set the zero based index of the selection start position within the text. Value is \"[uint]\".", "0") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the current selection length. \par Usage: - Name: SelectionLength - Format: "[uint]" \par Where: - [uint] is the length of the selection (as a count of the number of code points selected). */ class SelectionLength : public Property { public: SelectionLength() : Property( "SelectionLength", "Property to get/set the length of the selection (as a count of the number of code points selected). Value is \"[uint]\".", "0") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the maximum text length for the edit box. \par Usage: - Name: MaxTextLength - Format: "[uint]" \par Where: - [uint] is the maximum allowed text length (as a count of code points). */ class MaxTextLength : public Property { public: MaxTextLength() : Property( "MaxTextLength", "Property to get/set the the maximum allowed text length (as a count of code points). Value is \"[uint]\".", "1073741824") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the normal, unselected, text colour used for rendering text. \par Usage: - Name: NormalTextColour - Format: "aarrggbb". \par Where: - aarrggbb is the ARGB colour value to be used. */ class NormalTextColour : public Property { public: NormalTextColour() : Property( "NormalTextColour", "Property to get/set the normal, unselected, text colour used for rendering text. Value is \"aarrggbb\" (hex).", "FFFFFFFF") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the colour used for rendering text within the selection area. \par Usage: - Name: SelectedTextColour - Format: "aarrggbb". \par Where: - aarrggbb is the ARGB colour value to be used. */ class SelectedTextColour : public Property { public: SelectedTextColour() : Property( "SelectedTextColour", "Property to get/set the colour used for rendering text within the selection area. Value is \"aarrggbb\" (hex).", "FF000000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the colour used for rendering the selection highlight when the edit box is active. \par Usage: - Name: ActiveSelectionColour - Format: "aarrggbb". \par Where: - aarrggbb is the ARGB colour value to be used. */ class ActiveSelectionColour : public Property { public: ActiveSelectionColour() : Property( "ActiveSelectionColour", "Property to get/set the colour used for rendering the selection highlight when the edit box is active. Value is \"aarrggbb\" (hex).", "FF6060FF") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the colour used for rendering the selection highlight when the edit box is inactive. \par Usage: - Name: InactiveSelectionColour - Format: "aarrggbb". \par Where: - aarrggbb is the ARGB colour value to be used. */ class InactiveSelectionColour : public Property { public: InactiveSelectionColour() : Property( "InactiveSelectionColour", "Property to get/set the colour used for rendering the selection highlight when the edit box is inactive. Value is \"aarrggbb\" (hex).", "FF808080") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; } // End of EditboxProperties namespace section } // End of CEGUI namespace section #endif // end of guard _CEGUIEditboxProperties_h_
CEGUIEditboxProperties.h
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