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CEGUIFrameWindow.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIFrameWindow.h
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/*********************************************************************** filename: CEGUIFrameWindow.h created: 13/4/2004 author: Paul D Turner purpose: Interface to base class for FrameWindow *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFrameWindow_h_ #define _CEGUIFrameWindow_h_ #include "CEGUIBase.h" #include "CEGUIWindow.h" #include "elements/CEGUIFrameWindowProperties.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Abstract base class for a movable, sizable, window with a title-bar and a frame. */ class CEGUIEXPORT FrameWindow : public Window { public: static const String EventNamespace; //!< Namespace for global events static const String WidgetTypeName; //!< Window factory name /************************************************************************* Constants *************************************************************************/ // additional event names for this window static const String EventRollupToggled; //!< Fired when the rollup (shade) state of the window changes static const String EventCloseClicked; //!< Fired when the close button for the window is clicked. // other bits static const float DefaultSizingBorderSize; //!< Default size for the sizing border (in pixels) /************************************************************************* Child Widget name suffix constants *************************************************************************/ static const String TitlebarNameSuffix; //!< Widget name suffix for the titlebar component. static const String CloseButtonNameSuffix; //!< Widget name suffix for the close button component. /*! \brief Enumeration that defines the set of possible locations for the mouse on a frame windows sizing border. */ enum SizingLocation { SizingNone, //!< Position is not a sizing location. SizingTopLeft, //!< Position will size from the top-left. SizingTopRight, //!< Position will size from the top-right. SizingBottomLeft, //!< Position will size from the bottom left. SizingBottomRight, //!< Position will size from the bottom right. SizingTop, //!< Position will size from the top. SizingLeft, //!< Position will size from the left. SizingBottom, //!< Position will size from the bottom. SizingRight //!< Position will size from the right. }; /*! \brief Initialises the Window based object ready for use. \note This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window type. \return Nothing */ virtual void initialiseComponents(void); /*! \brief Return whether this window is sizable. Note that this requires that the window have an enabled frame and that sizing itself is enabled \return true if the window can be sized, false if the window can not be sized */ bool isSizingEnabled(void) const {return d_sizingEnabled && isFrameEnabled();} /*! \brief Return whether the frame for this window is enabled. \return true if the frame for this window is enabled, false if the frame for this window is disabled. */ bool isFrameEnabled(void) const {return d_frameEnabled;} /*! \brief Return whether the title bar for this window is enabled. \return true if the window has a title bar and it is enabled, false if the window has no title bar or if the title bar is disabled. */ bool isTitleBarEnabled(void) const; /*! \brief Return whether this close button for this window is enabled. \return true if the window has a close button and it is enabled, false if the window either has no close button or if the close button is disabled. */ bool isCloseButtonEnabled(void) const; /*! \brief Return whether roll up (a.k.a shading) is enabled for this window. \return true if roll up is enabled, false if roll up is disabled. */ bool isRollupEnabled(void) const {return d_rollupEnabled;} /*! \brief Return whether the window is currently rolled up (a.k.a shaded). \return true if the window is rolled up, false if the window is not rolled up. */ bool isRolledup(void) const {return d_rolledup;} /*! \brief Return the thickness of the sizing border. \return float value describing the thickness of the sizing border in screen pixels. */ float getSizingBorderThickness(void) const {return d_borderSize;} /*! \brief Enables or disables sizing for this window. \param setting set to true to enable sizing (also requires frame to be enabled), or false to disable sizing. \return nothing */ void setSizingEnabled(bool setting); /*! \brief Enables or disables the frame for this window. \param setting set to true to enable the frame for this window, or false to disable the frame for this window. \return Nothing. */ void setFrameEnabled(bool setting); /*! \brief Enables or disables the title bar for the frame window. \param setting set to true to enable the title bar (if one is attached), or false to disable the title bar. \return Nothing. */ void setTitleBarEnabled(bool setting); /*! \brief Enables or disables the close button for the frame window. \param setting Set to true to enable the close button (if one is attached), or false to disable the close button. \return Nothing. */ void setCloseButtonEnabled(bool setting); /*! \brief Enables or disables roll-up (shading) for this window. \param setting Set to true to enable roll-up for the frame window, or false to disable roll-up. \return Nothing. */ void setRollupEnabled(bool setting); /*! \brief Toggles the state of the window between rolled-up (shaded) and normal sizes. This requires roll-up to be enabled. \return Nothing */ void toggleRollup(void); /*! \brief Set the size of the sizing border for this window. \param pixels float value specifying the thickness for the sizing border in screen pixels. \return Nothing. */ void setSizingBorderThickness(float pixels) {d_borderSize = pixels;} /*! \brief Move the window by the pixel offsets specified in \a offset. This is intended for internal system use - it is the method by which the title bar moves the frame window. \param offset Vector2 object containing the offsets to apply (offsets are in screen pixels). \return Nothing. */ void offsetPixelPosition(const Vector2& offset); /*! \brief Return whether this FrameWindow can be moved by dragging the title bar. \return true if the Window will move when the user drags the title bar, false if the window will not move. */ bool isDragMovingEnabled(void) const {return d_dragMovable;} /*! \brief Set whether this FrameWindow can be moved by dragging the title bar. \param setting true if the Window should move when the user drags the title bar, false if the window should not move. \return Nothing. */ void setDragMovingEnabled(bool setting); /*! \brief Return a pointer to the currently set Image to be used for the north-south sizing mouse cursor. \return Pointer to an Image object, or 0 for none. */ const Image* getNSSizingCursorImage() const; /*! \brief Return a pointer to the currently set Image to be used for the east-west sizing mouse cursor. \return Pointer to an Image object, or 0 for none. */ const Image* getEWSizingCursorImage() const; /*! \brief Return a pointer to the currently set Image to be used for the northwest-southeast sizing mouse cursor. \return Pointer to an Image object, or 0 for none. */ const Image* getNWSESizingCursorImage() const; /*! \brief Return a pointer to the currently set Image to be used for the northeast-southwest sizing mouse cursor. \return Pointer to an Image object, or 0 for none. */ const Image* getNESWSizingCursorImage() const; /*! \brief Set the Image to be used for the north-south sizing mouse cursor. \param image Pointer to an Image object, or 0 for none. \return Nothing. */ void setNSSizingCursorImage(const Image* image); /*! \brief Set the Image to be used for the east-west sizing mouse cursor. \param image Pointer to an Image object, or 0 for none. \return Nothing. */ void setEWSizingCursorImage(const Image* image); /*! \brief Set the Image to be used for the northwest-southeast sizing mouse cursor. \param image Pointer to an Image object, or 0 for none. \return Nothing. */ void setNWSESizingCursorImage(const Image* image); /*! \brief Set the Image to be used for the northeast-southwest sizing mouse cursor. \param image Pointer to an Image object, or 0 for none. \return Nothing. */ void setNESWSizingCursorImage(const Image* image); /*! \brief Set the image to be used for the north-south sizing mouse cursor. \param imageset String holding the name of the Imageset containing the Image to be used. \param image String holding the name of the Image to be used. \return Nothing. \exception UnknownObjectException thrown if either \a imageset or \a image refer to non-existant entities. */ void setNSSizingCursorImage(const String& imageset, const String& image); /*! \brief Set the image to be used for the east-west sizing mouse cursor. \param imageset String holding the name of the Imageset containing the Image to be used. \param image String holding the name of the Image to be used. \return Nothing. \exception UnknownObjectException thrown if either \a imageset or \a image refer to non-existant entities. */ void setEWSizingCursorImage(const String& imageset, const String& image); /*! \brief Set the image to be used for the northwest-southeast sizing mouse cursor. \param imageset String holding the name of the Imageset containing the Image to be used. \param image String holding the name of the Image to be used. \return Nothing. \exception UnknownObjectException thrown if either \a imageset or \a image refer to non-existant entities. */ void setNWSESizingCursorImage(const String& imageset, const String& image); /*! \brief Set the image to be used for the northeast-southwest sizing mouse cursor. \param imageset String holding the name of the Imageset containing the Image to be used. \param image String holding the name of the Image to be used. \return Nothing. \exception UnknownObjectException thrown if either \a imageset or \a image refer to non-existant entities. */ void setNESWSizingCursorImage(const String& imageset, const String& image); // overridden from Window class bool isHit(const Point& position) const { return Window::isHit(position) && !d_rolledup; } /*! \brief Return a pointer to the Titlebar component widget for this FrameWindow. \return Pointer to a Titlebar object. \exception UnknownObjectException Thrown if the Titlebar component does not exist. */ Titlebar* getTitlebar() const; /*! \brief Return a pointer to the close button component widget for this FrameWindow. \return Pointer to a PushButton object. \exception UnknownObjectException Thrown if the close button component does not exist. */ PushButton* getCloseButton() const; /************************************************************************* Construction / Destruction *************************************************************************/ /*! \brief Constructor for FrameWindow objects. */ FrameWindow(const String& name, const String& type); /*! \brief Destructor for FramwWindow objects. */ virtual ~FrameWindow(void); protected: /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief move the window's left edge by 'delta'. The rest of the window does not move, thus this changes the size of the Window. \param delta float value that specifies the amount to move the window edge, and in which direction. Positive values make window smaller. */ void moveLeftEdge(float delta); /*! \brief move the window's right edge by 'delta'. The rest of the window does not move, thus this changes the size of the Window. \param delta float value that specifies the amount to move the window edge, and in which direction. Positive values make window larger. */ void moveRightEdge(float delta); /*! \brief move the window's top edge by 'delta'. The rest of the window does not move, thus this changes the size of the Window. \param delta float value that specifies the amount to move the window edge, and in which direction. Positive values make window smaller. */ void moveTopEdge(float delta); /*! \brief move the window's bottom edge by 'delta'. The rest of the window does not move, thus this changes the size of the Window. \param delta float value that specifies the amount to move the window edge, and in which direction. Positive values make window larger. */ void moveBottomEdge(float delta); /*! \brief check local pixel co-ordinate point 'pt' and return one of the SizingLocation enumerated values depending where the point falls on the sizing border. \param pt Point object describing, in pixels, the window relative offset to check. \return One of the SizingLocation enumerated values that describe which part of the sizing border that \a pt corresponded to, if any. */ SizingLocation getSizingBorderAtPoint(const Point& pt) const; /*! \brief return true if given SizingLocation is on left edge. \param loc SizingLocation value to be checked. \return true if \a loc is on the left edge. false if \a loc is not on the left edge. */ bool isLeftSizingLocation(SizingLocation loc) const {return ((loc == SizingLeft) || (loc == SizingTopLeft) || (loc == SizingBottomLeft));} /*! \brief return true if given SizingLocation is on right edge. \param loc SizingLocation value to be checked. \return true if \a loc is on the right edge. false if \a loc is not on the right edge. */ bool isRightSizingLocation(SizingLocation loc) const {return ((loc == SizingRight) || (loc == SizingTopRight) || (loc == SizingBottomRight));} /*! \brief return true if given SizingLocation is on top edge. \param loc SizingLocation value to be checked. \return true if \a loc is on the top edge. false if \a loc is not on the top edge. */ bool isTopSizingLocation(SizingLocation loc) const {return ((loc == SizingTop) || (loc == SizingTopLeft) || (loc == SizingTopRight));} /*! \brief return true if given SizingLocation is on bottom edge. \param loc SizingLocation value to be checked. \return true if \a loc is on the bottom edge. false if \a loc is not on the bottom edge. */ bool isBottomSizingLocation(SizingLocation loc) const {return ((loc == SizingBottom) || (loc == SizingBottomLeft) || (loc == SizingBottomRight));} /*! \brief Method to respond to close button click events and fire our close event */ bool closeClickHandler(const EventArgs& e); /*! \brief Set the appropriate mouse cursor for the given window-relative pixel point. */ void setCursorForPoint(const Point& pt) const; /*! \brief Return a Rect that describes, in window relative pixel co-ordinates, the outer edge of the sizing area for this window. */ virtual Rect getSizingRect(void) const {return Rect(0, 0, d_pixelSize.d_width, d_pixelSize.d_height);} /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="FrameWindow") return true; return Window::testClassName_impl(class_name); } /************************************************************************* New events for Frame Windows *************************************************************************/ /*! \brief Event generated internally whenever the roll-up / shade state of the window changes. */ virtual void onRollupToggled(WindowEventArgs& e); /*! \brief Event generated internally whenever the close button is clicked. */ virtual void onCloseClicked(WindowEventArgs& e); /************************************************************************* Overridden event handlers *************************************************************************/ virtual void onMouseMove(MouseEventArgs& e); virtual void onMouseButtonDown(MouseEventArgs& e); virtual void onMouseButtonUp(MouseEventArgs& e); virtual void onCaptureLost(WindowEventArgs& e); virtual void onTextChanged(WindowEventArgs& e); virtual void onActivated(ActivationEventArgs& e); virtual void onDeactivated(ActivationEventArgs& e); /************************************************************************* Implementation Data *************************************************************************/ // frame data bool d_frameEnabled; //!< true if window frame should be drawn. // window roll-up data bool d_rollupEnabled; //!< true if roll-up of window is allowed. bool d_rolledup; //!< true if window is rolled up. // drag-sizing data bool d_sizingEnabled; //!< true if sizing is enabled for this window. bool d_beingSized; //!< true if window is being sized. float d_borderSize; //!< thickness of the sizing border around this window Point d_dragPoint; //!< point window is being dragged at. // images for cursor when on sizing border const Image* d_nsSizingCursor; //!< North/South sizing cursor image. const Image* d_ewSizingCursor; //!< East/West sizing cursor image. const Image* d_nwseSizingCursor; //!< North-West/South-East cursor image. const Image* d_neswSizingCursor; //!< North-East/South-West cursor image. bool d_dragMovable; //!< true if the window will move when dragged by the title bar. private: /************************************************************************* Static Properties for this class *************************************************************************/ static FrameWindowProperties::SizingEnabled d_sizingEnabledProperty; static FrameWindowProperties::FrameEnabled d_frameEnabledProperty; static FrameWindowProperties::TitlebarEnabled d_titlebarEnabledProperty; static FrameWindowProperties::CloseButtonEnabled d_closeButtonEnabledProperty; static FrameWindowProperties::RollUpState d_rollUpStateProperty; static FrameWindowProperties::RollUpEnabled d_rollUpEnabledProperty; static FrameWindowProperties::DragMovingEnabled d_dragMovingEnabledProperty; static FrameWindowProperties::SizingBorderThickness d_sizingBorderThicknessProperty; static FrameWindowProperties::NSSizingCursorImage d_nsSizingCursorProperty; static FrameWindowProperties::EWSizingCursorImage d_ewSizingCursorProperty; static FrameWindowProperties::NWSESizingCursorImage d_nwseSizingCursorProperty; static FrameWindowProperties::NESWSizingCursorImage d_neswSizingCursorProperty; /************************************************************************* Private methods *************************************************************************/ void addFrameWindowProperties(void); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIFrameWindow_h_
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