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CEGUIItemEntry.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIItemEntry.h
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/*********************************************************************** filename: CEGUIItemEntry.h created: 31/3/2005 author: Tomas Lindquist Olsen (based on code by Paul D Turner) purpose: Interface to base class for ItemEntry widget *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIItemEntry_h_ #define _CEGUIItemEntry_h_ #include "CEGUIBase.h" #include "CEGUIWindow.h" #include "elements/CEGUIItemEntryProperties.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class for ItemEntry window renderer objects. */ class CEGUIEXPORT ItemEntryWindowRenderer : public WindowRenderer { public: /*! \brief Constructor */ ItemEntryWindowRenderer(const String& name); /*! \brief Return the "optimal" size for the item \return Size describing the size in pixel that this ItemEntry's content requires for non-clipped rendering */ virtual Size getItemPixelSize(void) const = 0; }; /*! \brief Base class for item type widgets. \todo Fire events on selection / deselection. (Maybe selectable mode changed as well?) */ class CEGUIEXPORT ItemEntry : public Window { public: /************************************************************************* Constants *************************************************************************/ static const String WidgetTypeName; //!< Window factory name static const String EventSelectionChanged; //!< Event fired when selection state changes. /************************************************************************* Accessors *************************************************************************/ /*! \brief Return the "optimal" size for the item \return Size describing the size in pixel that this ItemEntry's content requires for non-clipped rendering */ Size getItemPixelSize(void) const; /*! \brief Returns a pointer to the owner ItemListBase. 0 if there is none. */ ItemListBase* getOwnerList(void) const {return d_ownerList;} /*! \brief Returns whether this item is selected or not. */ bool isSelected(void) const {return d_selected;} /*! \brief Returns whether this item is selectable or not. */ bool isSelectable(void) const {return d_selectable;} /************************************************************************* Set methods *************************************************************************/ /*! \brief Sets the selection state of this item (on/off). If this item is not selectable this function does nothing. \param setting 'true' to select the item. 'false' to deselect the item. */ void setSelected(bool setting) {setSelected_impl(setting, true);} /*! \brief Selects the item. */ void select(void) {setSelected_impl(true, true);} /*! \brief Deselects the item. */ void deselect(void) {setSelected_impl(false, true);} /*! \brief Set the selection state for this ListItem. Internal version. Should NOT be used by client code. */ void setSelected_impl(bool state, bool notify); /*! \brief Sets whether this item will be selectable. \param setting 'true' to allow this item to be selected. 'false' to disallow this item from ever being selected. \note If the item is currently selectable and selected, calling this function with \a setting as 'false' will first deselect the item and then disable selectability. */ void setSelectable(bool setting); /************************************************************************* Construction and Destruction *************************************************************************/ /*! \brief Constructor for ItemEntry objects */ ItemEntry(const String& type, const String& name); /*! \brief Destructor for ItemEntry objects */ virtual ~ItemEntry(void) {} protected: /************************************************************************* Abstract Implementation Functions *************************************************************************/ /*! \brief Return the "optimal" size for the item \return Size describing the size in pixel that this ItemEntry's content requires for non-clipped rendering */ //virtual Size getItemPixelSize_impl(void) const = 0; /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="ItemEntry") return true; return Window::testClassName_impl(class_name); } // validate window renderer virtual bool validateWindowRenderer(const String& name) const { return (name == "ItemEntry"); } /************************************************************************* New Event Handlers *************************************************************************/ /*! \brief Handles selection state changes. */ virtual void onSelectionChanged(WindowEventArgs& e); /************************************************************************* Overridden Event Handlers *************************************************************************/ virtual void onMouseClicked(MouseEventArgs& e); /************************************************************************* Implementation Data *************************************************************************/ //!< pointer to the owner ItemListBase. 0 if there is none. ItemListBase* d_ownerList; //!< 'true' when the item is in the selected state, 'false' if not. bool d_selected; //!< 'true' when the item is selectable. bool d_selectable; // make the ItemListBase a friend friend class ItemListBase; private: /************************************************************************ Static Properties for this class ************************************************************************/ static ItemEntryProperties::Selectable d_selectableProperty; static ItemEntryProperties::Selected d_selectedProperty; void addItemEntryProperties(void); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIItemEntry_h_
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