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CEGUIItemEntryProperties.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIItemEntryProperties.h
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/************************************************************************ filename: CEGUIItemEntryProperties.h created: Tue Mar 21 2006 author: Tomas Lindquist Olsen *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIItemEntryProperties_h_ #define _CEGUIItemEntryProperties_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { // Start of ItemEntryProperties namespace section /*! \brief Namespace containing all classes that make up the properties interface for the ItemEntry class */ namespace ItemEntryProperties { /*! \brief Property to access the state of the selectable setting. \par Usage: - Name: Selectable - Format: "[text]". \par Where [text] is: - "True" to indicate that the item is selectable. - "False" to indicate that the item is not selectable. */ class Selectable : public Property { public: Selectable() : Property( "Selectable", "Property to get/set the state of the selectable setting for the ItemEntry. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the state of the selected setting. \par Usage: - Name: Selected - Format: "[text]". \par Where [text] is: - "True" to indicate that the item is selectable. - "False" to indicate that the item is not selectable. */ class Selected : public Property { public: Selected() : Property( "Selected", "Property to get/set the state of the selected setting for the ItemEntry. Value is either \"True\" or \"False\".", "False") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; } // End of ItemEntryProperties namespace section } // End of CEGUI namespace section #endif // end of guard _CEGUIItemEntryProperties_h_
CEGUIItemEntryProperties.h
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