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CEGUIMenubar.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIMenubar.h
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/*********************************************************************** filename: CEGUIMenubar.h created: 27/3/2005 author: Tomas Lindquist Olsen (based on code by Paul D Turner) purpose: Interface to base class for Menubar widget *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIMenubar_h_ #define _CEGUIMenubar_h_ #include "CEGUIBase.h" #include "CEGUIWindow.h" #include "elements/CEGUIMenuBase.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class for menu bars. */ class CEGUIEXPORT Menubar : public MenuBase { public: static const String EventNamespace; //!< Namespace for global events static const String WidgetTypeName; //!< Window factory name /************************************************************************* Construction and Destruction *************************************************************************/ /*! \brief Constructor for Menubar objects */ Menubar(const String& type, const String& name); /*! \brief Destructor for Menubar objects */ virtual ~Menubar(void); protected: /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief Setup size and position for the item widgets attached to this Menubar \return Nothing. */ virtual void layoutItemWidgets(); /*! \brief Returns the Size in unclipped pixels of the content attached to this ItemListBase that is attached to it. \return Size object describing in unclipped pixels the size of the content ItemEntries attached to this menu. */ virtual Size getContentSize() const; /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="Menubar") return true; return MenuBase::testClassName_impl(class_name); } }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIMenubar_h_
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