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CEGUIProgressBar.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIProgressBar.h
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/*********************************************************************** filename: CEGUIProgressBar.h created: 13/4/2004 author: Paul D Turner purpose: Interface to base class for ProgressBar widget *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIProgressBar_h_ #define _CEGUIProgressBar_h_ #include "CEGUIBase.h" #include "CEGUIWindow.h" #include "elements/CEGUIProgressBarProperties.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class for progress bars. */ class CEGUIEXPORT ProgressBar : public Window { public: static const String EventNamespace; //!< Namespace for global events static const String WidgetTypeName; //!< Window factory name /************************************************************************* Event name constants *************************************************************************/ static const String EventProgressChanged; //!< Event fired whenever the progress value changes. static const String EventProgressDone; //!< Event fired when the progress bar reaches 100%. /************************************************************************ Accessor Functions ************************************************************************/ /*! \brief return the current progress value */ float getProgress(void) const {return d_progress;} /*! \brief return the current step size */ float getStep(void) const {return d_step;} /************************************************************************* Manipulator Functions *************************************************************************/ /*! \brief set the current progress. \param progress The level of progress to set. If this value is >1.0f (100%) progress will be limited to 1.0f. \return Nothing. */ void setProgress(float progress); /*! \brief set the size of the 'step' in percentage points (default is 0.01f or 1%). \param step Amount to increase the progress by each time the step method is called. \return Nothing. */ void setStepSize(float step_val) {d_step = step_val;} /*! \brief cause the progress to step The amount the progress bar will step can be changed by calling the setStepSize method. The default step size is 0.01f which is equal to 1%. \return Nothing. */ void step(void) {setProgress(d_progress + d_step);} /*! \brief Modify the progress level by a specified delta. \param delta amount to adjust the progress by. Whatever this value is, the progress of the bar will be kept within the range: 0.0f <= progress <= 1.0f. \return Nothing. */ void adjustProgress(float delta) {setProgress(d_progress + delta);} /************************************************************************* Construction / Destruction *************************************************************************/ /*! \brief Constructor for ProgressBar class */ ProgressBar(const String& type, const String& name); /*! \brief Destructor for ProgressBar */ virtual ~ProgressBar(void); protected: /************************************************************************* Implementation methods *************************************************************************/ /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="ProgressBar") return true; return Window::testClassName_impl(class_name); } /************************************************************************* Event handlers for progress bar specific events *************************************************************************/ /*! \brief event triggered when progress changes */ virtual void onProgressChanged(WindowEventArgs& e); /*! \brief event triggered when progress reaches 100% */ virtual void onProgressDone(WindowEventArgs& e); /************************************************************************* Implementation Data *************************************************************************/ float d_progress; //!< current progress (from 0.0f to 1.0f) float d_step; //!< amount to 'step' progress by on a call to step() private: /************************************************************************* Static Properties for this class *************************************************************************/ static ProgressBarProperties::CurrentProgress d_currentProgressProperty; static ProgressBarProperties::StepSize d_stepSizeProperty; /************************************************************************* Private methods *************************************************************************/ void addProgressBarProperties(void); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIProgressBar_h_
CEGUIProgressBar.h
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