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CEGUIPopupMenuProperties.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIPopupMenuProperties.h
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/*********************************************************************** filename: CEGUIPopupMenuProperties.h created: 5/4/2005 author: Tomas Lindquist Olsen (based on code by Paul D Turner) *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIPopupMenuProperties_h_ #define _CEGUIPopupMenuProperties_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { // Start of ItemListBaseProperties namespace section namespace PopupMenuProperties { /*! \brief Property to access the fade in time in seconds of the popup menu. \par Usage: - Name: FadeInTime - Format: "[float]". \par Where: - [float] represents the fade in time in seconds of the popup menu. */ class FadeInTime : public Property { public: FadeInTime() : Property( "FadeInTime", "Property to get/set the fade in time in seconds of the popup menu. Value is a float.", "0.000000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the fade out time in seconds of the popup menu. \par Usage: - Name: FadeOutTime - Format: "[float]". \par Where: - [float] represents the fade out time in seconds of the popup menu. */ class FadeOutTime : public Property { public: FadeOutTime() : Property( "FadeOutTime", "Property to get/set the fade out time in seconds of the popup menu. Value is a float.", "0.000000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; } // End of PopupMenuProperties namespace section } // End of CEGUI namespace section #endif // end of guard _CEGUIPopupMenuProperties_h_
CEGUIPopupMenuProperties.h
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