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CEGUIScrolledContainerProperties.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIScrolledContainerProperties.h
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/*********************************************************************** filename: CEGUIScrolledContainerProperties.h created: 3/3/2005 author: Paul D Turner *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIScrolledContainerProperties_h_ #define _CEGUIScrolledContainerProperties_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { // Start of ScrolledContainerProperties namespace section /*! \brief Namespace containing all classes that make up the properties interface for the ScrolledContainer class */ namespace ScrolledContainerProperties { /*! \brief Property to access the setting which controls whether the content pane is automatically resized according to the size and position of attached content. \par Usage: - Name: ContentPaneAutoSized - Format: "[text]" \par Where [Text] is: - "True" to indicate the pane should automatically resize itself. - "False" to indicate the pane should not automatically resize itself. */ class ContentPaneAutoSized : public Property { public: ContentPaneAutoSized() : Property( "ContentPaneAutoSized", "Property to get/set the setting which controls whether the content pane will auto-size itself. Value is either \"True\" or \"False\".", "True") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property to access the current content pane area rectangle (as window relative pixels). \par Usage: - Name: ContentArea - Format: "l:[float] t:[float] r:[float] b:[float]". \par Where: - l:[float] specifies the position of the left edge of the area as a floating point number. - t:[float] specifies the position of the top edge of the area as a floating point number. - r:[float] specifies the position of the right edge of the area as a floating point number. - b:[float] specifies the position of the bottom edge of the area as a floating point number. */ class ContentArea : public Property { public: ContentArea() : Property( "ContentArea", "Property to get/set the current content area rectangle of the content pane. Value is \"l:[float] t:[float] r:[float] b:[float]\" (where l is left, t is top, r is right, and b is bottom).", "l:0.000000 t:0.000000 r:0.000000 b:0.000000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; /*! \brief Property offering read-only access to the current content extents rectangle (as window relative pixels). \par Usage: - Name: ChildExtentsArea - Format: "l:[float] t:[float] r:[float] b:[float]". \par Where: - l:[float] specifies the position of the left edge of the area as a floating point number. - t:[float] specifies the position of the top edge of the area as a floating point number. - r:[float] specifies the position of the right edge of the area as a floating point number. - b:[float] specifies the position of the bottom edge of the area as a floating point number. */ class ChildExtentsArea : public Property { public: ChildExtentsArea() : Property( "ChildExtentsArea", "Property to get the current content extents rectangle. Value is \"l:[float] t:[float] r:[float] b:[float]\" (where l is left, t is top, r is right, and b is bottom).", "l:0.000000 t:0.000000 r:0.000000 b:0.000000") {} String get(const PropertyReceiver* receiver) const; void set(PropertyReceiver* receiver, const String& value); }; } // End of ScrolledContainerProperties namespace section } // End of CEGUI namespace section #endif // end of guard _CEGUIScrolledContainerProperties_h_
CEGUIScrolledContainerProperties.h
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