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CEGUIFalPropertyDefinitionBase.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\falagard\CEGUIFalPropertyDefinitionBase.h
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/*********************************************************************** filename: CEGUIFalPropertyDefinitionBase.h created: Sat Oct 8 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFalPropertyDefinitionBase_h_ #define _CEGUIFalPropertyDefinitionBase_h_ #include "CEGUIProperty.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief common base class used for types representing a new property to be available on all widgets that use the WidgetLook that the property definition is a part of. */ class CEGUIEXPORT PropertyDefinitionBase : public Property { public: PropertyDefinitionBase(const String& name, const String& help, const String& initialValue, bool redrawOnWrite, bool layoutOnWrite); /*! \brief Sets the value of the property. \note When overriding the set() member of PropertyDefinitionBase, you MUST call the base class implementation after you have set the property value (i.e. you must call PropertyDefinitionBase::set()). \param receiver Pointer to the target object. \param value A String object that contains a textual representation of the new value to assign to the Property. \return Nothing. \exception InvalidRequestException Thrown when the Property was unable to interpret the content of \a value. */ void set(PropertyReceiver* receiver, const String& value); /*! \brief Writes an xml representation of the PropertyDefinitionBase based object to \a out_stream. \param xml_stream Stream where xml data should be output. \return Nothing. */ virtual void writeXMLToStream(XMLSerializer& xml_stream) const; protected: /*! \brief Write out the text of the XML element type. Note that you should not write the opening '<' character, nor any other information such as attributes in this function. The writeExtraAttributes function can be used for writing attributes. \param xml_stream Stream where xml data should be output. */ virtual void writeXMLElementType(XMLSerializer& xml_stream) const = 0; /*! \brief Write out any xml attributes added in a sub-class. Note that you should not write the closing '/>' character sequence, nor any other information in this function. You should always call the base class implementation of this function when overriding. \param xml_stream Stream where xml data should be output. */ virtual void writeXMLAttributes(XMLSerializer& xml_stream) const; bool d_writeCausesRedraw; bool d_writeCausesLayout; }; } // End of CEGUI namespace section #endif // end of guard _CEGUIFalPropertyDefinitionBase_h_
CEGUIFalPropertyDefinitionBase.h
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