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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\adapted\struct\struct_iterator.hpp
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/*============================================================================= Copyright (c) 2001-2007 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_STRUCT_ITERATOR_APRIL_2_2007_1008AM) #define FUSION_STRUCT_ITERATOR_APRIL_2_2007_1008AM #include
#include
#include
#include
#include
#include
#include
#include
#include
#include
namespace boost { namespace fusion { struct random_access_traversal_tag; template
struct struct_iterator : iterator_facade
, random_access_traversal_tag> { BOOST_MPL_ASSERT_RELATION(N_, >=, 0); BOOST_MPL_ASSERT_RELATION(N_, <=, extension::struct_size
::value); typedef mpl::int_
index; typedef Struct struct_type; struct_iterator(Struct& struct_) : struct_(struct_) {} Struct& struct_; template
struct value_of : extension::struct_member
{ }; template
struct deref { typedef typename add_reference< typename extension::struct_member
::type >::type type; static type call(Iterator const& iter) { return extension::struct_member
:: call(iter.struct_); } }; template
struct advance { typedef typename Iterator::index index; typedef typename Iterator::struct_type struct_type; typedef struct_iterator
type; static type call(Iterator const& iter) { return type(iter.struct_); } }; template
struct next : advance
> {}; template
struct prior : advance
> {}; template
struct distance : mpl::minus
{ typedef typename mpl::minus< typename I2::index, typename I1::index >::type type; static type call(I1 const&, I2 const&) { return type(); } }; }; }} #endif
struct_iterator.hpp
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