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fused.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\functional\adapter\fused.hpp
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/*============================================================================= Copyright (c) 2006-2007 Tobias Schwinger Use modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). ==============================================================================*/ #if !defined(BOOST_FUSION_FUNCTIONAL_ADAPTER_FUSED_HPP_INCLUDED) #define BOOST_FUSION_FUNCTIONAL_ADAPTER_FUSED_HPP_INCLUDED #include
#include
#include
namespace boost { namespace fusion { template
class fused; //----- ---- --- -- - - - - template
class fused { Function fnc_transformed; typedef typename detail::qf_c
::type & func_const_fwd_t; typedef typename detail::qf
::type & func_fwd_t; public: inline explicit fused(func_const_fwd_t f = Function()) : fnc_transformed(f) { } template
inline typename result_of::invoke
::type operator()(Seq const & s) const { return fusion::invoke
(this->fnc_transformed,s); } template
inline typename result_of::invoke
::type operator()(Seq const & s) { return fusion::invoke
(this->fnc_transformed,s); } template
inline typename result_of::invoke
::type operator()(Seq & s) const { return fusion::invoke
(this->fnc_transformed,s); } template
inline typename result_of::invoke
::type operator()(Seq & s) { return fusion::invoke
(this->fnc_transformed,s); } template
struct result; template
struct result< Self const (Seq) > : result_of::invoke
::type > { }; template
struct result< Self(Seq) > : result_of::invoke
::type > { }; }; }} #endif
fused.hpp
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