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fused_procedure.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\functional\adapter\fused_procedure.hpp
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/*============================================================================= Copyright (c) 2006-2007 Tobias Schwinger Use modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). ==============================================================================*/ #if !defined(BOOST_FUSION_FUNCTIONAL_ADAPTER_FUSED_PROCEDURE_HPP_INCLUDED) #define BOOST_FUSION_FUNCTIONAL_ADAPTER_FUSED_PROCEDURE_HPP_INCLUDED #include
#include
#include
namespace boost { namespace fusion { template
class fused_procedure; //----- ---- --- -- - - - - template
class fused_procedure { Function fnc_transformed; typedef typename detail::qf_c
::type & func_const_fwd_t; typedef typename detail::qf
::type & func_fwd_t; public: inline explicit fused_procedure(func_const_fwd_t f = Function()) : fnc_transformed(f) { } template
inline void operator()(Seq const & s) const { fusion::invoke_procedure< func_const_fwd_t >(this->fnc_transformed,s); } template
inline void operator()(Seq const & s) { fusion::invoke_procedure< func_fwd_t >(this->fnc_transformed,s); } template
inline void operator()(Seq & s) const { fusion::invoke_procedure< func_const_fwd_t >(this->fnc_transformed,s); } template
inline void operator()(Seq & s) { return fusion::invoke_procedure< func_fwd_t >(this->fnc_transformed,s); } typedef void result_type; }; }} #endif
fused_procedure.hpp
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