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less_equal.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\sequence\comparison\less_equal.hpp
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/*============================================================================= Copyright (c) 1999-2003 Jaakko J�rvi Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_LESS_EQUAL_05052005_0432) #define FUSION_LESS_EQUAL_05052005_0432 #include
#include
#include
#include
#if defined(FUSION_DIRECT_OPERATOR_USAGE) #include
#else #include
#endif namespace boost { namespace fusion { template
inline bool less_equal(Seq1 const& a, Seq2 const& b) { #if defined(FUSION_DIRECT_OPERATOR_USAGE) return detail::sequence_less_equal
:: call(fusion::begin(a), fusion::begin(b)); #else return !(b < a); #endif } namespace operators { #if defined(BOOST_MSVC) && (BOOST_MSVC <= 1400) // Workaround for VC8.0 and VC7.1 template
inline bool operator<=(sequence_base
const& a, sequence_base
const& b) { return less_equal(a.derived(), b.derived()); } template
inline typename disable_if
, bool>::type operator<=(sequence_base
const& a, Seq2 const& b) { return less_equal(a.derived(), b); } template
inline typename disable_if
, bool>::type operator<=(Seq1 const& a, sequence_base
const& b) { return less_equal(a, b.derived()); } #else // Somehow VC8.0 and VC7.1 does not like this code // but barfs somewhere else. template
inline typename enable_if< detail::enable_comparison
, bool >::type operator<=(Seq1 const& a, Seq2 const& b) { return fusion::less_equal(a, b); } #endif } using operators::operator<=; }} #endif
less_equal.hpp
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