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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\sequence\intrinsic\at.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_AT_05042005_0722) #define FUSION_AT_05042005_0722 #include
#include
#include
#include
namespace boost { namespace fusion { // Special tags: struct sequence_facade_tag; struct boost_tuple_tag; // boost::tuples::tuple tag struct array_tag; // boost::array tag struct mpl_sequence_tag; // mpl sequence tag struct std_pair_tag; // std::pair tag namespace extension { template
struct at_impl { template
struct apply; }; template <> struct at_impl
{ template
struct apply : Sequence::template at
{}; }; template <> struct at_impl
; template <> struct at_impl
; template <> struct at_impl
; template <> struct at_impl
; } namespace result_of { template
struct at : extension::at_impl
::type>:: template apply
{}; template
struct at_c : at
> {}; } template
inline typename lazy_disable_if< is_const
, result_of::at
>::type at(Sequence& seq) { return result_of::at
::call(seq); } template
inline typename result_of::at
::type at(Sequence const& seq) { return result_of::at
::call(seq); } template
inline typename lazy_disable_if< is_const
, result_of::at_c
>::type at_c(Sequence& seq) { return at
>(seq); } template
inline typename result_of::at_c
::type at_c(Sequence const& seq) { return at
>(seq); } }} #endif
at.hpp
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