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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\iostreams\detail\adapter\filter_adapter.hpp
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/* * Defines the class template boost::iostreams::detail::filter_adapter, * a convenience base class for filter adapters. * * File: boost/iostreams/detail/adapter/filter_adapter.hpp * Date: Mon Nov 26 14:35:48 MST 2007 * Copyright: 2007-2008 CodeRage, LLC * Author: Jonathan Turkanis * Contact: turkanis at coderage dot com * * Distributed under the Boost Software License, Version 1.0.(See accompanying * file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) * * See http://www.boost.org/libs/iostreams for documentation. */ #ifndef BOOST_IOSTREAMS_DETAIL_FILTER_ADAPTER_HPP_INCLUDED #define BOOST_IOSTREAMS_DETAIL_FILTER_ADAPTER_HPP_INCLUDED #include
#include
#include
#include
#include
#include
namespace boost { namespace iostreams { namespace detail { template
class filter_adapter { private: typedef typename detail::value_type
::type value_type; typedef typename detail::param_type
::type param_type; public: explicit filter_adapter(param_type t) : t_(t) { } T& component() { return t_; } template
void close(Device& dev) { detail::close_all(t_, dev); } template
void close(Device& dev, BOOST_IOS::openmode which) { iostreams::close(t_, dev, which); } template
void flush(Device& dev) { return iostreams::flush(t_, dev); } template
// Avoid dependency on
void imbue(const Locale& loc) { iostreams::imbue(t_, loc); } std::streamsize optimal_buffer_size() const { return iostreams::optimal_buffer_size(t_); } public: value_type t_; }; //----------------------------------------------------------------------------// } } } // End namespaces detail, iostreams, boost. #endif // #ifndef BOOST_IOSTREAMS_DETAIL_FILTER_ADAPTER_HPP_INCLUDED
filter_adapter.hpp
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