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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\set\aux_\iterator.hpp
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#ifndef BOOST_MPL_SET_AUX_ITERATOR_HPP_INCLUDED #define BOOST_MPL_SET_AUX_ITERATOR_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2003-2007 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/mpl for documentation. // $Source$ // $Date: 2007-11-25 13:07:19 -0500 (Sun, 25 Nov 2007) $ // $Revision: 41369 $ #include
#include
#include
#include
#include
#include
#include
#include
namespace boost { namespace mpl { // used by 's_iter_get' template< typename Set, typename Tail > struct s_iter; template< typename Set, typename Tail > struct s_iter_get : eval_if< has_key< Set,typename Tail::item_type_ > , identity< s_iter
> , next< s_iter
> > { }; template< typename Set, typename Tail > struct s_iter_impl { typedef Tail tail_; typedef forward_iterator_tag category; typedef typename Tail::item_type_ type; #if defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION) typedef typename s_iter_get< Set,typename Tail::base >::type next; #endif }; #if !defined(BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION) template< typename Set, typename Tail > struct next< s_iter
> : s_iter_get< Set,typename Tail::base > { }; template< typename Set > struct next< s_iter
> > { typedef s_iter
> type; }; template< typename Set, typename Tail > struct s_iter : s_iter_impl
{ }; template< typename Set > struct s_iter
> { typedef forward_iterator_tag category; }; #else template< typename Set > struct s_end_iter { typedef forward_iterator_tag category; typedef s_iter
> next; }; template< typename Set, typename Tail > struct s_iter : if_< is_same< Tail,set0<> > , s_end_iter
, s_iter_impl
>::type { }; #endif // BOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION }} #endif // BOOST_MPL_SET_AUX_ITERATOR_HPP_INCLUDED
iterator.hpp
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