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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\adapted\mpl\detail\category_of_impl.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_FUSION_CATEGORY_OF_IMPL_20060217_2141) #define BOOST_FUSION_CATEGORY_OF_IMPL_20060217_2141 #include
#include
#include
#include
namespace boost { namespace fusion { namespace detail { template
struct mpl_sequence_category_of { // assumes T is an mpl sequence // there should be no way this will ever be // called where T is an mpl iterator BOOST_STATIC_ASSERT(mpl::is_sequence
::value); typedef typename mpl_iterator_category< typename mpl::begin
::type::category >::type type; }; } struct mpl_sequence_tag; namespace extension { template
struct category_of_impl; template<> struct category_of_impl
{ template
struct apply : detail::mpl_sequence_category_of
{}; }; } }} #endif
category_of_impl.hpp
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