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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\container\deque\detail\keyed_element.hpp
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2005-2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_FUSION_DEQUE_DETAIL_KEYED_ELEMENT_26112006_1330) #define BOOST_FUSION_DEQUE_DETAIL_KEYED_ELEMENT_26112006_1330 #include
#include
#include
#include
namespace boost { namespace fusion { struct fusion_sequence_tag; namespace detail { struct nil_keyed_element { typedef fusion_sequence_tag tag; void get(); template
static nil_keyed_element from_iterator(It const&) { return nil_keyed_element(); } }; template
struct keyed_element : Rest { typedef Rest base; typedef fusion_sequence_tag tag; using Rest::get; template
static keyed_element from_iterator(It const& it) { return keyed_element( *it, base::from_iterator(fusion::next(it))); } template
keyed_element(keyed_element
const& rhs) : Rest(rhs.get_base()), value_(rhs.value_) {} Rest const get_base() const { return *this; } typename add_reference
::type>::type get(Key) const { return value_; } typename add_reference
::type get(Key) { return value_; } keyed_element(typename add_reference
::type>::type value, Rest const& rest) : Rest(rest), value_(value) {} keyed_element() : Rest(), value_() {} template
keyed_element& operator=(keyed_element
const& rhs) { base::operator=(static_cast
(rhs)); // cast for msvc-7.1 value_ = rhs.value_; return *this; } keyed_element& operator=(keyed_element const& rhs) { base::operator=(rhs); value_ = rhs.value_; return *this; } Value value_; }; template
struct keyed_element_value_at : keyed_element_value_at
{}; template
struct keyed_element_value_at
, Key> { typedef Value type; }; }}} #endif
keyed_element.hpp
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